this game just needs goals. i know i can just go for like max money or fill the entire field but there is no real goal. would make for an incredibly good game if it was fleshed out. love it.
yumi
Recent community posts
got all 3 endings in chapter 1 since i play on browser i cant play chapter 2 yet.. but theres things like confidence and fear that i dont know the purpose of.. i managed to get like 60 confidence, anyways, lol. some other keywords too. so despite that, i feel like theres some extra stuff im missing out on. the prestige system seems unnecessary. winning once should just unlock a speed mode that lets you go faster since waiting is completely arbitrary and just consumes time in your irl life. overall an excellent concept of a game but i feel like its more of a puzzle than an incremental or idle game. definitely scratches my puzzle solving itch. great job.
its annoying that the things empty when you move them and that everything detaches. i wish that the cords stayed attached and the contents also stayed and there was a "store" button that actually stored the piece and emptied it instead. the way that it is accidentally wasted material and also its extremely tedious to re-route or re-configure your logistics. im still playing and just unlocked the big gems but so far thats my biggest criticism. group select would also be nice.
cant get the last host to be able to force absorb.. have looked basically everywhere.. got the infinite loop at the end, but did it with 7 cores instead of 8.. very confused. it is annoying that there is no way to save and i have to do it all over again each time. extremely cool and aesthetically pleasing though. a little nudge in the right direction would be nice. the only thing i havent found a use for is the dr who file.
at e100 fermions and progress is snails pace and its wrapped in so much recursive math that i dont have a well enough grasp of colors at all. im just boosting strange top and bottom quarks and slowly farming up quark buffs but it feels like im approaching a stop point without any progress because i dont have enough quarks. i cant figure out a combination of color charges that gets me more quarks so im just lost now.
is there a discord? im stuck at 24 inflatons and im just holding coin building 5 and hitting 6 when i get enough for it. is there some kind of trick with missions im not understanding? it seems like missions dont impact inflatons at all. im curious what the method is going forward. im fairly certain i just dont understand missions at all.
the art is gorgeous, the storytelling is really nice too. i didn't play too much of it, i did 4 server runs but the game is just too slow. i dont know when im supposed to pull out of the minigame. i feel like i should milk each one to its fullest but i dont feel like there is much of a change between each. the powerups dont feel intuitive enough that i keep needing to hover over and read them. im not entirely sure when im going to get suprised by more blocks or if there is anything to do besides hovering over them. i really want to keep playing but the game itself, outside of the aesthetic and how professional it all looks, just does not speak to me. i saved my file and il revisit it. others seem to agree that its just painfully slow. i feel like this aesthetic would fit a different kind of game much more. the breakout style gameplay in its current form feels like a slog. the blocks are not meaningfully reactive to your reading. there is no strategy or combos outside of consumables, which arent.. really.. my thing, but im sure they serve their purpose in the later parts of the game.
anyways, yeah. it just must be faster. at least if the game does slow down progression wise, make the breakout aspect more interactive and satisfying.though i feel like the visuals of this game are AAA quality and i feel like i should have to pay to view it let alone play it. top notch.
