the art is gorgeous, the storytelling is really nice too. i didn't play too much of it, i did 4 server runs but the game is just too slow. i dont know when im supposed to pull out of the minigame. i feel like i should milk each one to its fullest but i dont feel like there is much of a change between each. the powerups dont feel intuitive enough that i keep needing to hover over and read them. im not entirely sure when im going to get suprised by more blocks or if there is anything to do besides hovering over them. i really want to keep playing but the game itself, outside of the aesthetic and how professional it all looks, just does not speak to me. i saved my file and il revisit it. others seem to agree that its just painfully slow. i feel like this aesthetic would fit a different kind of game much more. the breakout style gameplay in its current form feels like a slog. the blocks are not meaningfully reactive to your reading. there is no strategy or combos outside of consumables, which arent.. really.. my thing, but im sure they serve their purpose in the later parts of the game.
anyways, yeah. it just must be faster. at least if the game does slow down progression wise, make the breakout aspect more interactive and satisfying.though i feel like the visuals of this game are AAA quality and i feel like i should have to pay to view it let alone play it. top notch.