Surprisingly compelling 'incremental' game similar to Plague Inc or Tasty Planet (it's got a grey goo, too). I only feel like that the music gets a bit repetitive, though I do like how it gets more static the more grey goo spreads.
Yu3times
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Really lovely puzzle game, though I feel like it just barely make it in terms of the theme (the countdown timer for the battery feels redundant since the penalty for running out of time is just the same as resetting the level). I can see the countdown bit more on the wire lengths themselves. I still enjoyed it!
It's an interesting take to turn digging into a countdown mechanic, and the pickaxe does give some strategy in not having to push down blocks. Pretty similar to Mr. Driller.
I kinda wish that the player can see more far down though, especially since the game seems to really emphasize planning out how best to push and break blocks in a way that benefits the player. Otherwise, I often find myself stuck wasting time for the pickaxe or for the right column to be pushed down.
It's a very creative take for a Tetris-style puzzler with potential, but I think there's definitely room for improvement. It feels kind of overwhelming to have to figure out how different numbers and operations compute together under a short time before the next piece drops, all while the target value seems to change based on which column seems to drop. I definitely think both UI and gameplay pacing can be improved, as I see some potential in this being a really nice number puzzler (kinda like Drop7).
I had a few problems when trying to start the game, but I eventually got it running. It was a really interesting concept! I like how you inter-weaved the cooking mama style potion brewing with specific instructions and timers with a narrative about running a potion store in the middle of a French uprising.
