Just beat the game, and I must say, this has been one of the most rewarding RPG experiences I’ve had in a long time. I decided to write down the aspects that I particularly enjoyed!
The story – Its such a unique story with unexpected twists (some very sad twists). The story flows in a nice pace where everything moves along and I was super interested in seeing what would happen next.
The characters – I LOVE the main cast (humans and evocations). Its so refreshing to see main characters that do not follow your typical “RPG hero” tropes. I love how their personalities shine through and I love their dialogue and banter. For me, wanting to see how their stories conclude was the driving force throughout the game because I was so invested in their wellbeing that I had to know what will happen! (btw, Miriam is my favorite human and Farudon my favorite evocation!)
The battle design – The battle flow was nice and rewarding. I played on medium difficulty and it provided a good challenge, however I didn’t have to grind. Just going through the dungeons fighting normally was sufficient to keep me at a good level. In particular I liked how all skills were useful. I found myself using all my skills, support and offensive, throughout the different battles. Its great to feel like everything in my arsenal is important. This was the most evident in the final battle where I found myself using EVERYTHING I had to win, which was SO rewarding!
The enemy designs – The game is all about psychic powers and psychology. The enemies reflect that. The enemy designs and their names reflect different concepts in the human psyche. Enemy designs felt so thoughtful and meaningful. And there are so many different designs, it is so much fun to find new ones, learn their names, and try to relate the name to the design. Very creative!
The MUSIC! I love the music in this game so much! I was surprised when the credits showed that the music was from different sources. When I played, I thought everything was composed by the same person because all tracks complimented each other and the environments so well. I would find myself getting into battles just to listen to the battle themes in some of the dungeons, haha! Also I little thing I appreciated that in the same dungeon not all normal battles have the same theme. I thought that was a really nice touch.
The atmosphere! All the areas felt very immersive. I think atmosphere really shows in the creepy/horror/otherworldly areas (highlights for me are the playground, the descent, the pockets of vedim space that you get to through the invisible creature) I had to stop in many of these areas and just take in the atmosphere, it was so good!
Wooooh! That was a lot of writing. In short, I thoroughly enjoyed Weird and Unfortunate from start to finish. It is one of my favorite RPGs in a long, long time!
Final note: I thought the sound of 25 obols was therapeutic, and then I found the 50 and 100 obols! Euphoria!