Loved the fact that you could change between many pallets.
Also loved the artstyle and presentation of this.
However, there is a lot to nitpick here. The sword, if i am to be honest, feels useless in comparison to the shuriken. Which feels as overpowered as spamming hadouken in a street fighter game.
The procedural level generation is great and all, but at times this lead to some bugs. Like the enemies getting stuck in the gate and neither taking any damage or doing any damage.
Also, the dash while not slippery, feel awkward for some reason. I can't put my finger on it but, sometimes it feels like you are not stopping at the intended place or intended distance that the earlier dashes taught you about.
However, the music is great and the overall level designs are also pretty fun and challenging.
So great work. This is not my favorite game of this jam but i can see how so many people can love it and the developer truly deserves this praise.