Cool idea, might be a bit easier to understand what's happening, if there was some kind of visualization of the flow of water/waste
Tsumi
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The concept is interesting, but the game is way too overwhelming. I couldn't even think about using the second guy, cause i was so busy surviving and trying to craft something with the third guy. The third guys controlls were a bit annoying, because i couldn't change the selection direction without moving.
Maybe if the game was a bit easier, at least in the beginning i could enjoy it a bit more. I also think that maybe slowing down time in the inactive windows is an idea that could be worth exploring.
A really cool concept, i would love to play a version, where you don't have to click in the circle to dash, but maybe just pick the nearest anchor in angle? The enemies being able to turn on a dime feel a bit unfair. I also think when you shoot the anchor it should move noticably faster than the ship, so that you can shoot forwards to move faster.
Overall, i really like this game, and would probably love it if it had better dash controls.
The controls are hard to discover, some hint that you should press 1 or 2 would be very useful. It's also quite glitchy, the parts seem to teleport around the screen all the time. The mechanics seem inconsistent between levels, in some levels the inactive part slides towards the active one, in most it doesn't.
Art is simple, but looks nice. Controls are a bit too strong, it's hard to move the characters to where you want them, and controlling two of them at the same time is over my mental capacity.
It's not clear if i finished the game, i opened the door thing on the right, got a black screen and a piano tune, is that it, or is there more?
Thanks for playing!
The small spiky balls are also a powerup, but can only be attached when the spikes are retracted. We tried to make it a bit more clear, by adding the "sparkling" particle effect on them, guess that didn't work :)
We did intend to make the player character faster, but due to time mismanagement forgot about that in the rush to submit.

