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Yoghal

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A member registered Apr 13, 2022 · View creator page →

Creator of

Recent community posts

Glad you enjoyed it!

Indeed, the penalty system is already in the game but could definitely be more visible and punishing.

Thanks for the kind words about the visuals and audio!

Indeed, there was definitely more planned but time caught up with me during the jam!

Thank you for playing!

Totally agree on the difficulty!

Thanks for playing, glad you liked the graphics!

Thanks for playing!

You are right, the penalty system could use some more work!

Thank you for your detailled comments.

I agree that the onboarding could be clearer, and I'm glad you enjoyed the gameplay and overall experience.

Thank you for playing and for the feedback.

Simple and effective game, very faithful to the theme. Well done!

Thanks! Glad you liked the mechanics and art :) Noted about the music, it can be repetitive for sure.

Cool, glad you had fun! The speed increase at the end is intended.

Thanks, glad you liked the loop! It can be a bit confusing at first.

Thanks! Really glad the swapping felt intuitive.

Nice, glad you enjoyed both easy and hard modes.

Cool, happy you kept playing a bit longer :)

Thanks! Glad you got the hang of it, conveyors can be tricky x)

Simple and effective controls, and the NES atmosphere is very well captured. Great work!

A really fun game to play! I really liked the transition between shmup and adventure phases. The NES style is very well respected!
Very nice platform/adventure game. The mechanic of escorting the princess to the end fits the “save the princess” theme perfectly. The NES atmosphere is very well captured.

Thank you all for taking the time to play and for your detailed feedback!

I realize that some aspects of the game could be explained more clearly your feedback will be very helpful for improving it in the future.

I'm glad that the game was generally well received despite these small flaws.

Thank you! Glad you liked the style and music.

Thank you! I'm glad the NES vibe came through well!

Congratulations on completing the hardest mode!

I'm glad you enjoyed the challenge!

Clever concept! Using the X-ray magnifying glass to find hidden bombs fits the theme well and adds good tension.

Voice acting gave the game a fun touch. Solid work.

I really like the idea of time running out and forming a black clock.

The fact that the game ends when the player or the ball enters that zone is very well thought out.

Nicely done!

Thanks for the feedback. I'll think about adjusting the difficulty curve.

Thanks. Glad the QTEs and level structure worked for you.

Thanks a lot! I'm glad the feeling of urgency came through — that was the goal!

Thanks a lot! Glad you had fun playing.

And yes, punishing wrong inputs would make shootouts more intense.

Love the Pokémon/Pac-Man comparison.

Thanks! Happy you enjoyed the gameplay and graphics.

Good point about the shootouts, I’ll consider adding a penalty to avoid spamming.

Thank you! Glad you liked the atmosphere.

Good idea about making the player's car more visually distinct — I'll keep that in mind.

Merci, ça fait super plaisir !

Bravo à toi aussi pour ton projet.

Merci pour ton retour !

Content que le style et la présentation t’aient plu.

Bon petit jeu, bonne réalisation.

Bonne réalisation qui respecte bien le thème.

Il y a peut-être moyen de développer davantage la manière de combattre les ennemis.

Bravo !

Bon petit jeu, bonne réalisation. Bravo

J'ai bien apprécié ton jeu.

Il manque un peu de vitesse de déplacement du personnage pour atteindre plus facilement les points de collecte.

Sinon, bravo pour ta réalisation !

Bravo pour ton projet, la thématique est bien respectée.

Il manque juste un objectif de fin de jeu.

Sinon, bonne réalisation

Bonne idée de jeu, les graphismes sont cool, même si l'utilisation simultanée de la souris et du clavier peut être un peu compliquée.

Il serait peut-être préférable d'utiliser un seul contrôle et une seule façon de jouer.

Sinon, bravo pour ta réalisation !

Bonne réalisation.

J'aime beaucoup le concept qui mêle planification de déplacement et mathématiques.

Il est peut-être un peu complexe, avec peu de possibilités d'évasion an cas d'erreur.

Bravo pour ton projet.

Prototype de jeu simple, un peu difficile de terrasser tous les ennemis sur la map.

Bonne réalisation.