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yinlinlin

5
Posts
A member registered 12 days ago

Creator of

Recent community posts

I especially like the “explore” and “collect” mechanics. Having only three chances to unlock the next room makes the experience very exciting and stressful in a good way. It really increases the sense of urgency. The dynamic text and images also help build suspense and make the haunted house feel more alive.

Maybe you can add a stronger or more detailed ending. After such a tense experience, having a more impactful conclusion — such as multiple endings, a twist, or a brief explanation of what really happened — could make the game feel more complete and memorable.

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I think the cat is an unexpected highlight, surprising the player while bringing a touch of lightheartedness and humor, adding color to the overall game.

Regarding the "Window/ Storage Room" section, I think maybe adding some extra processes or interactions would make the exploration experience more natural and enjoyable? For example, could the cat unintentionally trigger clues or help players find ladders?

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I really love your writing style! I even went to learn more about "Call of Cthulhu", and your depiction of the fear of the unknown in the work is very effective, making me feel that tension. Even though the text is short, the interactive elements you designed, such as "join it," completely immersed me in the story, making for a very vivid experience.

This game is really fun and interesting! Adding more endings would make the experience even richer?I really like your illustration style; it adds many wonderful moments to the game. Also, the interesting way the ending unfolds is impressive, giving the whole story a touch of profound meaning amidst its lightheartedness.ʕง•ᴥ•ʔง

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The game that I found is really enjoyable and engaging. The one-time-only choices made me rely on memory, which felt challenging but rewarding, though I was sometimes unsure how risky each choice was or how much it would affect the outcome.  Personally, I wish the game pace were a little bit faster (you can ignore this) —because I can't wait to finally get things like nuclear weapons, invisibility potions, and pigeon-guided bombs.