Yilin Zhao: This is a really nice try on card games! I've always find card games confusing so it's really nice that you have an effective tutorial. The attacking effects are well and reasonably designed, and make this game fun to play. The mechanisms behind card games shouldn't be easy to design and implement but you really did a good job! It kind of changes my perspective toward card games so I may want to try more card games in the future.
YilinZ
Creator of
Recent community posts
Yilin Zhao: This game is just great! Look at those well made scenes, characters and animations! Even though it's a fighting game, I still find it relaxing most of the time and simply can't stop laughing when seeing those funny attacking effects (the dollar and the word). In the future, maybe you can consider creating a larger world, allow the player to update their fighting skillsets when reaching higher levels, and provide various fighting effects for the player to choose from in each scene. Again, this is a polished game with many potentials. Great job!
Yilin Zhao: I really enjoy the story line and the art style! All those dialog interfaces are fantastic. The map is super big though. It really took me some time to find the mage in chapter one. Considering the map is so big, one little suggestion is to either provide a mini map or simply zoom the camera out a bit so that the player can follow the road and the river a bit easier.
Yilin Zhao: This game is super cool. It reminds me of a game called Plants VS Zombies. Can clearly see the amount effort you put into creating the defenders. I know how much work has to be done for the mechanisms of the enemies and the fighters. And you’re building it in 3D so I personally respect that. One little suggestion is that maybe you can add a bit more information on how the fighters cause damage or how do they work. Also, I remembered seeing a button to clear the scene in the earlier version during the play testing. I personally think that's pretty useful since the player would be able to rearrange the defenders. Overall, great job!
Yilin Zhao: What a great job! I'm totally amazed at the first glance. The 3D environment is finely built and the running effect of the player really creates a sense of intensity. It's super playable since the player has to explore the scene. Also, inside a rather dark scene, the use of light for the player is great. And it's very detailed that the volume change with the distance.
Yilin Zhao: This game is fancy! And it's not an easy game. I really spent some time trying to pass all the levels. I really like how much you put into designing all the levels. Even though it's not easy, the level difficulty curve is fine. The player movement is smooth as well. I can see all the improvements made after the first milestone. Great job!
Yilin Zhao: The idea of crossing gates is really creative. I love the player and enemies. It's super cute that even when the player and the enemies are not moving, they're not totally static. This really make it easier to recognize all the charactors. I can see how much effort you put into creating them. One thing is that when playing it, the player always get hit even if the enemy is on the other side of the wall. Is it because of the rigidbody?
Yilin Zhao: I really enjoy the sound effects and the theme. It's such a soothing game! One thing is that maybe polish the background a bit. Maybe simply change the background colour to the same colour as the level ground/track . Another easy way to do it is to add a plain below the track, give it the same texture as the ground, and extend it to huge so that the background is invisible from the camera view.
Yilin Zhao: I like that you're trying to make a game that the players have to explore by themselves. But even the second level is too hard for me to get pass. I still cannot make it lol. For this kind of game, I would definitely love a clue button that can give me some hints once I've failed too many times. Maybe try to build a hint system, give the player some chances of getting hints at first, and allow the player to win more hint opportunities while playing.
Yilin Zhao: The idea of this game is really brilliant and stand out from other games. It's so creative that the player should change its shape to behave differently and pass the levels. You can even change the speed of the player while playing. Also, I like the detail that the eyes of the player can roll and look at the place it's moving to. I'm lucky to have played the first version of this game and I can see that everything has improved drastically and is a huge success.
Yilin Zhao: I really like that the screen goes black and the level automatically restarts when the player dies. This makes the game stand out from the others. The overall design of the level difficulty is reasonably well and super clever. I can't even remember how many times I fail the last level before I figure out that I was supposed to go to the left side and jump onto the platform to get rid of the red rabbit that I can never kill. One little problem is that the spikes don't always cause damage. Overall, I really enjoy playing this game.
Yilin Zhao: The concept and the idea of this game are really great! I like that the player has to get to the next level before the timer is up, and how the timer stops when the player gets the snooze. Can see all the effort you put into this game. One little feed back is that I would prefer that the player can fly by itself automatically for some time before it stops and drops to the ground instead of having to hit the space button continuously to make it fly.
Yilin Zhao: I really enjoy the art design of this game. All the elements in each level echos the theme very well. Also, the lightening of the character is unique! The surrounding of the character is lightened up a bit. This can be really useful when the game background is dark. One little suggestion is that maybe give the player a bit more health value. While playing the game, I was shocked when I die the first time I got hit by the pencil lol. I thought I have 3 lifes since the original health value is 3.







