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Yilin Zhao: The idea of crossing gates is really creative. I love the player and enemies. It's super cute that even when the player and the enemies are not moving, they're not totally static. This really make it easier to recognize all the charactors. I can see how much effort you put into creating them. One thing is that when playing it, the player always get hit even if the enemy is on the other side of the wall. Is it because of the rigidbody?