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YesBox

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A member registered Apr 14, 2022 · View creator page →

Creator of

Recent community posts

Always working on the game to improve it :). Im using my own engine

Public transit is coming after early access launch

Thanks for the update! I didnt know it was possible to check for bad drivers. Gonna see if I can do this too!

Nicely done.

Thanks for reporting this! I tried using a different zip program (winrar) and it solved the issue. The fixed download is now live on itch

O_O This is strange. I tried downloading the game from itch, and it crashed just like yours did. Then I uploaded a fresh copy, downloaded it, and it still crashes. 

Yet when I run the game from the same folder I am uploading to itch, it works fine. 

I've never encountered this before. Gonna try to figure this out

Im not able to replicate this. Did you download the newest version and launch as is? Or did you copy over an older save file or other files? Not all files are backwards compatible. What was the older version you used?

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Currently the game does not work on mobile CPUs. Search for your CPU's "vertical segment" on it's manufacturer product page. At the moment this isn't something I can fix immediately. 

e: Alternatively, you can try updating your graphics driver. Sometimes that helps cause there's a hardware bug with some intel CPUs

It's already up on Steam :). Thanks!

Bigger map is coming soon to itch. Everything else will be coming over time as the game further develops :)

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Hey sorry about that! Could you possibly email me the save file? My email address is in the games opening screen. Save file is located in /Data/Saves/save.db

Sometimes smaller games (including mine) get flagged as a false positive. Sorry for the fright! It's a pretty common problem for indie developers. You can search online for many examples. 

Thank you!

desculpe! I'll be adding localization closer to launch. Sorry you could not understand.

Thanks! At the moment I have no plans for mobile, but it's not impossible. 

Thanks for the heads up!

:) <3

Thank you! One of the fun side effects of writing your own engine

<3

Thank you!

Belated thank you!!

Thank you!

Thank you! I'll see if I can implement Ctrl-Z, but it's a notoriously difficult problem and I may not be able to!

Hey, sorry about that. I've had a few reports of this happening and they all had the same issue: old (or mobile) CPU and no GPU. 

Can you try updating the graphics firmware for the CPU? It might solve the problem

Thank you!

For sure. I'll be adding options like that in the near future

Thank you! <3 <3

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Can you try forcing the game to run on your GPU? The game might be using CPU integrated graphics, and I discovered there's an Intel bug related to that.

Edit: new build forces GPU use

Hmm, first time I've heard that happening. What OS are you using?

There are people! Did you delete the road running through the map? Currently that's how people move in

Thank you so much! <3

Thank you!

I plan on making pedestrian only roads. At some point I'll start with allowing the placement of sidewalks anywhere, and the next step will be letting the player connect zones together so units can walk through them instead of using the road network. Will take some time though :)

Im not able to make the delete submenu disappear. Curious if you recall the combination of clicks/key presses to make that happen?

Unfortunately I am not able to remove the zone option because at some point there will be auto grow zones. That being said, I understand that pain point. I'll play around with auto updating the zone.. but it may not be possible due to technical reasons. 

I plan on adding pillars :). They are needed.

Hey JellyFish, thanks for all of your feedback! I appreciate you trying out the demo

You can hide roofs using the X key, or clicking the icon on the left side of the screen with the walls and roof.

Basements and attics will be added in the future!

Indoor windows are not possible yet, due to the way the GPU processes graphics, it requires extra work to make partially see through textures draw in the proper order on screen.

I'll add a over-mouse message stating what delete mode is active, if that's what you mean? 

I'll also add clearer instructions on how to create a mixed used building. Basically you need to choose a building type, then click on the room menu icon and place the room in the zone.

Hey afteryesterday, thanks for your feedback! I appreciate it. 

I have fixed the blueprint bug you mentioned above. It will now warn if no blueprint is available (which was why the previous selection remained). 

I just added parking lots to this build :)

Thanks!

Thank you so much for this feedback! All of it is solid. I'll look into into the first two bugs. Third one is fixed for the next release.

Your suggestions are great too, will work on making the UI a bit more obvious, and will think of a way to add some suboptions for room placement. 

I plan on working with modders and adding in-game object creation/editing :)

Is that message from itch or from your computer? Are you using windows?

Awesome! Glad to hear this :)

Thank you for the detailed feedback. Really appreciate this! All of it is solid.

I agree with everything you said, and some of it has fixed or improved over the last week. 

I removed building (foundation) placement entirely. Now it's just zones + room placement. (Rooms *are* the building). The workflow is smoother as well, and you can replace rooms without needing to delete first, and can hold ALT to switch to delete mode.

The large window on launch has been downsized too. 

I agree wrt the GUI needing to be amazing. I'll be implementing most of your feedback soon, except perfecting the GUI :p


Thanks again!