thanks man! if you liked this maybe ud like our game Post Void (on steam) kinda same vibe but you can strafe! and the music is more fitting and it's in full technicolor. ;) Cheers J n C
YCJY
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It was cool, especially the multi camera sequence (that was particularly inspiring), the church part and all the area title cards. It just oozed style! And adding live action worked so well. but I dunno, I'm not a fan of the story being told through notes. It takes me out of the world and ruins the pacing. It's the equivalent of a silent movies having to write out the conversations. It's not optimal. And there, the best silent movies I've seen had as few text cards as possible. I also thought your voice over was great, shame it wasn't more prevalent. Lastly, this is a super small thing, but it just bothered me; in all the menus and text logs the grain animation pauses. Anyway, I look forward to any future work you release. Cheers /J
Hey! Thanks so much for the video! Yeah we're gonna make the tutorial a lot better so one gets a better understanding of how the minions function and how the "ai" works. It's generally quite bad to rush from one concentrated battle to the next immediately, instead gathering up and then doing a hard hitting push - later on when the levels get really hard it's super important. Minion selection pauses now and if you don't hold attack minions will actively avoid fire (we'll probably put something about that in the tutorial also) ;)
All the best. Y/CJ/Y
yeah we were messing around a bunch with the controls trying to just make it fast and kind of wild. We changed the field of view which affected the sensitivity of looking left and right. I'd say it's a bit too sensitive now (and has no acceleration on it) but it somewhat adds to the strangeness of the whole thing. :P
Glad you liked it tho. If we ever make another doom-like, and spend more than 2 days on it, we'll make the controls super tight.