yeah that could definitely be it. I remember us having some trouble with the mac build back then. Had a friend help us.
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hmm not sure how macs work exactly but maybe you have to pull the whole folder into your app folder? to "install" it? It could also have to do with what OS you're using since it's a 4 year old game. /J
You guys killed it! Such a sick game. I'm glad someone is still making games like this. It's really inspiring; not too long, highly stylized, a lot of passion put into it. Gonna be recommending it to friends for sure :) /J
we might... Ooohhh hooow we might! We might so much that maybe we will! But with so much will and so much might we could get crushed under our own weight. We wouldn't want that. No. Not that. But we might!
Thanks :) yeah you'll be able to collect coins from villagers and use them to unlock apostels. To unlock new minions you'll have to do certain tasks. A cursor for the center of the swarm will be in the options as toggle-able.
Hey thanks so much for your feedback. We're for sure gonna try and make the horde of minions feel better as the development goes along. At the moment we're focusing on making more levels, the UI, and the real bosses ;) . Glad to hear you liked it.
Yeah we're gonna add an option for that (that's how we had it at first but made it invisible until we have the option set up). We'll also buff up the tutorial so one is really prepared and understands how the swarming "ai" works.
Hey! Thanks so much for the video! Yeah we're gonna make the tutorial a lot better so one gets a better understanding of how the minions function and how the "ai" works. It's generally quite bad to rush from one concentrated battle to the next immediately, instead gathering up and then doing a hard hitting push - later on when the levels get really hard it's super important. Minion selection pauses now and if you don't hold attack minions will actively avoid fire (we'll probably put something about that in the tutorial also) ;)
All the best. Y/CJ/Y
yeah we were messing around a bunch with the controls trying to just make it fast and kind of wild. We changed the field of view which affected the sensitivity of looking left and right. I'd say it's a bit too sensitive now (and has no acceleration on it) but it somewhat adds to the strangeness of the whole thing. :P
Glad you liked it tho. If we ever make another doom-like, and spend more than 2 days on it, we'll make the controls super tight.
we got the global high score working! but last weekend we made another game jam game that we thought was really fun so we've been working on that XD (hard to stay focused) but ye it's all pretty much done. we'll try n get it all ready asap.