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ycakegames

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A member registered May 28, 2021 · View creator page →

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Thank you for the kind words! 

The pixel art and especially the space background is really pretty! 

Thank you! Seems like you were simply too good at the game ;)

Cool Idea and nice execution! The sound and sprites are quite nice. It looks pretty cute when the skeletons sleep under the blanket :). 

The fact that I was motivated to try again and again really speaks for the game.
But I still never got beyond two sleeping skeleton. I think like the game might feel much fairer if the time zombies stay in graves is increased (maybe twice as long is enough to make a noticable difference)?

Creative and fun to play implementation of the theme!
It was hilarious that you can break the windows sometimes. 

Cool game with satisfying effects and a relaxing soundtrack. 

Contrary to the tutorial I did not seem to be invincible during dashes. 

Clever implementation of the theme! Really cool that you made all the art and sound yourself! 

The last level was really tricky , too tricky for me -  but I am not that good at puzzle games :). 

A game with a really relatable protagonist :) 

Also very nice and clean art. 

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Cool game idea with strong among us vibes! Also nice grahpics and sounds! 

Unfortunately multiple tasks seemed to be broken for me, like the one where you hat to press the button after x but before y.

I would really like to try a post-jam version of this again! 

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Really impressive implementation of the theme and special object. 

Sometimes when I changed the gravity the camera gets reset in a disorienting way for me. But I think getting this "right" is pretty hard... maybe changing it to a multi-step process like this would help? 

1. Freeze the player
2. (Slowly) rotate the camera
3. Unfreeze the player

Overall really cool game! 

Wow, really cool that all assets were procedually generated! The animations and sounds made the game very satisfying to play.

In the fullscreen version the screen is a bit blurry, but if everything is procedually generated this should not be too hard to fix. 

Really faithful implementation of the theme and special object.
And the game is also pretty fun to play, great job! 

The web version was really small and the text was hard to read, you can add a fullscreen button in the itch settings for the game, that would help a lot I think. 
The linux version worked great though <3

Cool  little game, The cat "hunting" and sitting on the "zoomba" is a really funny idea!

Really minor thing: I noticed that sometimes  items in the upper rooms were displayed on the wrong "layer". 

Good  game with a funny premise and intro!  As others said: The blaket mechanic is very cool. 

I missed a few jumps that I felt like I should not have missed. Maybe making the collision shape for the blanket a bit wider would "fix" this

All in all a fantastic entry, also funny that we both had an idea about a magic blanket :) 

Cool game. Clean artstyle and nice soundscape! 

Unfortunately I could not complete level 3, even after multiple tries I could not place the second blanket (washed and dried) anywhere on the bed. 

Thanks!

Thanks, glad you liked it!  

Yeah, playtesting a game for hours while developing it sometimes makes me forget that it will be much harder for others when they play it for the first time :).

Thank you very much! 
This was my first try at a first-person game so I did not know how important a mouse sensitivity setting would be. 

Thanks for playing and for the valuable feedback! A mouse sensitivity slider will be the first thing I add for a post-jam version. 

Glad that you enjoyed it anyway! 

By the way: I'm not sure know if I understand you correctly, but the blanket is implemented! (Right click)

Really satisfying game and nice simple artstyle. The main snow, cleaning mechanic is quite impressive, great game overall! 

Though I think it might be a bit too easy that you can simply left-click spam your way to victory. Maybe having only a limited amount of uses of the the snow plow and volunteer skills for example would make for some cool and tactical gameplay? 

Nice visuals and gameplay! Also pretty cool that you were able to tell a quite emotional story within the time constraints of the jam.  

Really creative and funny implementation of the theme! 

I loved your pixel art and the retro/crt/whatever art style. Whats missing  in my opinion are some satisfying interface sounds for example when you click on data or complete a round. 

Nice basic game Idea. Being able to spend points differently is a cool Idea: Less tweaking the settings as a dev and more replayability and tactics for players :).

I think I stepped on a banana that was hidden under a blanket a few times, that felt a bit unfair. 

Nice, relaxing game. The way the patches spin was "just right". Also I found the handwritten tutorial quite unique and charming.

I don't know if it is intentional, but the song does not loop - which is a shame because I thought it was quite enjoyable :). 

Cool music, I liked the game! 

Unfortunately, I quite often exited the level on accident and sometimes I could not pick stuff up when I felt like I should be able to. A easy fix might be to highlight the thing you will interact with via outline. 

Nice and clean execution of the theme!


Though I felt like it was a bit too easy to simply throw away large items like the guitar. Maybe there could be rewards for not throwing away as many items as possible? Or maybe that's already how it works and i did not get it :). 

Unbelievable that you managed to create such a good track and nice graphics in a single day, congrats! 

Whoo, I am a blanket master! Nice art, music and sound! 

Though I was "fighting" the camera fairly often. I think it would be better to not have two angles you switch between, but rather have the camera scroll seamlessly when pressing A/D

Really cool, original mechanics and ideas! Also the nice artstyle and music. 

Though I personally felt that the combat was way too hard and did not feel very good - but maybe that was just a (skill) issue on my part. 

Nonetheless, great game and entry! 

Really cool artstyle, this game makes me want to learn more about PICO-8!

That you have to collect the air bubbles and can't just doge everything is a nice idea which makes the game more interesting. 

Fun little, challenging game! I liked the simple and consistent artstyle.

Though it felt like the game would somehow become easier (less sharp turns) at around 700-1000 depth? But maybe that was just bad luck. 

Interesting concept and surprisingly engaging game. Nice work! 

The artstyle, ui and the monster design were really nice and fit together perfectly.  Unfortunately the text is really, really hard to read. 

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Thanks for playing and for the helpful feedback!

Yeah, especially the narrow passages can be quite unfair at times. If I get around to making a post-jam version, I want to prevent the procedual generation code from generating passages that are very narrow. This should make it much less  frusting.

Thanks, great to hear that you liked the idea!

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As others said, great interpretation of the Theme!

Pretty cool that you managed to create a creepy, uncanny athmosphere within the technical constraints of the jam. I guess this is in large parts throuh the good writing.

Really great idea and execution. The physics based gameplay and death animations etc. make it really satisfying to play. 

Also the fact that you "rescue" people by slamming them into the walls constantly is hilarious :) . 

Thanks so much! Awesome to hear that the Controller/Joystick support I added at the last minute was worth it :).

Really cool and polished gameplay. You also nailed the the artstyle and theme! 

Проклятый Феликс! 

Really cool idea!

Simple and addictive gameplay loop. Getting beak dive combos was very fun :) 

Very nice artstyle!