update: uploaded anylinux versions of appimages. uploaded copies of my repos for each games into their folders if you want to run the builds yourself on github.
powerglove-reloaded, tigerclaw = runs on alpine linux(server os), so should run on anything that has a gui.
powerglove
1. requires user install gamescope. It is not feasible to bundle
2. Game tries to use a memory range that modern linux kernels block, gamescope works around the issue.
3. replaced the variables in the ini to custom ones. that have gamescope control fullscreen/scaling. its a integer upscale to the users max monitor resolution, so should not add any bluring.
4. also added a fps cap in the ini, since the game logic seems to be tied to the fps.