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(10 edits)

update: uploaded anylinux versions of appimages.  uploaded copies of my repos for each games into their folders if you want to run the builds yourself on github.

powerglove-reloaded, tigerclaw = runs on alpine linux(server os), so should run on anything that has a gui.

powerglove 

1. requires user install gamescope. It is not feasible to bundle 
2. Game tries to use a memory range that modern linux kernels block, gamescope works around the issue.
3. replaced the variables in the ini to custom ones. that have gamescope control fullscreen/scaling. its a integer upscale to the users max monitor resolution, so should not add any bluring.
4. also added a fps cap in the ini, since the game logic seems to be tied to the fps.