normally you lose when you get hit. here its progress. Something like that was also allowed as he said in the video "replace spikes with goals". Still thx ^^
I did and the voice said something about "nevermind just go into the next room", but the door never opened. I even ran across the puzzle a few more times.
Really fun. The movement mechanic was a bit weird at first, but easy to figure out ig. The only thing I'd change is maybe having a more obvious indicator when you lose a live.
It's really hard to get past the second batch of monsters as the clones are always so far away. As soon as I get inside that room, I'm already dead. The monster hitboxes are also kinda weird. Nice art tho.