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Yami Kurae

27
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A member registered Feb 05, 2023 · View creator page →

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Siamo davvero amareggiati per quello che vi sta succedendo, Santa Ragione è una realtà unica e necessaria, e la sperimentazione nei videogiochi dovrebbe essere incoraggiata e spinta il più possibile! Aspetto l'apertura degli ordini per dare il mio minimo contributo! In bocca al lupo!

I played the full game, such an underrated gem! Incredible atmosphere, captivating story and I loved the gameplay mechanics! Can't wait to see your new project!

Festarii we can't really thank you enough for the amazing video you've made (we watched it with the generated subtitles)! It's a fantastic gift and I hope that it gets the attention it deserves. We actually learned a lot about our game watching it, and your considerations about memory and playing are really deep and touching! great job ;)

Thank you so much for playing! I see what you mean about the lack of soundtrack and I agree with you, but the audio limitations of the gameboy hardware made it difficult to have an 'ambient' sound that made sense with the gameplay. Although...have you checked the qr codes at each ending? ;) 

Beautiful, obscure and eerie! Big fan of your games!

Thank you so much for your video! It was amazing to see such a passionate and engaged playthrough. The lore is supposed to be very open ended and many interpretations are valid. The whole game is born from our own exploration on a real place and all the strange findings throughout it have inspired the lore and story. Can you find where the place is? ;) Thanks again for streaming our game, it really means a lot to us! 

:O

thank you so much for the kind words! It really means a lot

mmm it shouldn't be possible to do the same ending twice if you continue playing on the same playthrough, or maybe you started a new game after ending the first time? Hopefully, otherwise it means there is a bug somewhere! ahah. When you reach an ending you are brought back to the Chapel, and from there if you continue playing and choosing new echoes you get to a different ending. The three endings are more like three 'chapters', three possible alternatives that together should give a sense of what's going on and the lore. The order they happen can feel random, and that's ok it's part of the game, however there is some very subtle internal logic that connects the echoes to the different endings, but it's pretty much open to interpretation!

Great to hear! Every ending depends on the choices you made on which echoes you spent fingers on, so the order of the endings varies, which order did you get? :)

Yes The Fair has only one ending, it's our first game :) Thank you for playing it though!

Thank you so much for the kind words! Regarding the ending: when you are brought back to the chapel after one of the ending just keep playing as normal, you will reach another ending automatically

Thank you so much! Where did you get stuck? you have to bring the saint back to the forest and keep walking further inside

thank you so much that's great! Let us know if you play again how it goes! 

It really resonates with our approach as well, we call it Real Engine, take a look if you want!

I totally, entirely agree with this

Thank you so much for playing all the way through!! so no problem with the last ending?

Hey all!

We just released How a Body Sounds, a lore-rich exploration game based on a real world place, check it out! The gameplay is pretty experimental so we'd really value comments and feedbacks!

Absolutely obsessed with this game

amazing atmosphere, terrifying and great use of sound design! loved it!

Mate your game is great! Genuinely scary and great use of sound design! And I found our cartridge immediately by chance, super sweet thank you!

Hey! Thank you so much for your kind words! We really appreciate! Where did you get stuck?

Played at EGX2023 from start to finish, absolutely beautiful game, I got emotional for hours after playing it!

It's happening to me as well!

Thank you! The game is still a work in progress, and we really value every feedback to improve what we know is a gameplay mechanic that must be really fine-tuned to be challenging but fair and fun! We'll try to see what happens by adding diagonal walking! Thank you again also for the kind words! 

Thank you so much for your fantastic review! It means a lot. It really resonates with what we wanted to express with the game and the whole project behind it.