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Yag0d

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A member registered Mar 18, 2025 · View creator page →

Creator of

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Well done, everybody! From experienced to new creators, I hope everyone had a great time cooking up with the writing, the art, and every part of your wonderful modules.

I don't exactly envy the judges timed need to evaluate every entry on the jam (good luck with all of them!), but I do fancy the fact that they will have a little more time to be able to have a better look at all of them.

Overall, thanks for the great jam! With new lessons learned and new ideas and techniques, I hope we can all see each other on the next one.

I wish you all have a great rest of summer (or winter, if you're in the southern hemisphere), and best of luck on the appraising and judging.

A group of inquisitors tasked with killing an infidel who is about to bring "a darkness that drinks the light" out of this world, only then to find a dead man that walks still, by his determinant ambition and, most importantly, by his guilt, having to assist him into taking his own life, to bear the fruits of his mistakes.

A graceful and elegant subversion of the 'kill the evil summoning wizard' adventure trope, with a cascading flow of exposition and exploration of the information and the plot of the module, which is slightly rigid, but does guarantee a more controlled impact on the players.

Very well done on the whole aesthetic and feel with the writing and the theme of the adventure. Good work!

An evil cult summoning of colossal proportions, leading a party of heroes to an epic resolution.

The objective and presentative layout directs the adventure in a simple and easy to follow manner, leaving an open endedness nature within its theme and setting, with an aggregate of creatures and enemies that can enrich the world they inhabit by the connections their relationship entail.

In the end, this high fantasy battle tale is akin to a boss fight level in a video-game, with great dynamic levels through each of its phases.

Well done, great module!

Love the whole idea and execution, concise and open for exploration by the players and the GM.

And, as I always thought the Rakshasa to be filled with adventure worthy potential, even more with all the interdimensional and cosmic wares and relics that might be in its lair, this aspect is harnessed fully in the module.

The whole portal mechanism and the maps on the last page are awesomely done, genius idea.

Very good work!

An apocalyptic undertaking of squalid proportions, as the eldritch Gareshka infects all other tiers of existence, his dominion corrupts and soaks, revealing more of his aspects by each of his 'victims', by each of his kings: the overindulgent intellectual, the self absorbed pariah, and the rabid brute.

The printed layout is fantastic and the whole package is overflowing with flavor. I enjoyed the read and reread, envisioning the striking landscapes and rooms of the module, seeping with an abrasive texture and fiery scent throughout.

Nicely done!

A group of inquisitors tasked with killing an infidel who is about to bring "a darkness that drinks the light" out of this world, only then to find a dead man that walks still, by his determinant ambition and, most importantly, by his guilt, having to assist him into taking his own life, to bear the fruits of his mistakes.

A graceful and elegant subversion of the 'kill the evil summoning wizard' adventure trope, with a cascading flow of exposition and exploration of the information and the plot of the module, which is slightly rigid, but does guarantee a more controlled impact on the players.

Very well done on the whole aesthetic and feel with the writing and the theme of the adventure. Good work!

Love the review. I appreciate the remarks about the writing very much so. Thank you!

(1 edit)

An evil cult summoning of colossal proportions, leading a party of heroes to an epic resolution.

The objective and presentative layout directs the adventure in a simple and easy to follow manner, leaving an open endedness nature within its theme and setting, with an aggregate of creatures and enemies that can enrich the world they inhabit by the connections their relationship entail.

In the end, this high fantasy battle tale is akin to a boss fight level in a video-game, with great dynamic levels through each of its phases.

Well done, great module!

Thanks for the kind words. Your enjoyment is very much appreciated! <3

Thank you very much! Glad you liked it

As I was finishing my own, I saw an entry for the Appendix N Jam that was posted that basically did what the jam asked for in half of the pages, used one of them to just be the cover, and then had the audacity to have a whole system in the last page. I mean, how the hell do you surpass that? So yeah, fuck you dude for being so goddamned good. hahahaha

Sprouting and blooming of unnatural life, brought upon by the torn manifestation of life itself, growing, gnawing, and decaying, canceroursly multiplicating and inserting.

The concept and layout are amazing, leaving space open for interpretation but also guiding GMs and players through the course of the adventure.

This is exemplary work for which we should all strive, good job!

An apocalyptic undertaking of squalid proportions, as the eldritch Gareshka infects all other tiers of existence, his dominion corrupts and soaks, revealing more of his aspects by each of his 'victims', by each of his kings: the overindulgent intellectual, the self absorbed pariah, and the rabid brute.

The printed layout is fantastic and the whole package is overflowing with flavor. I enjoyed the read and reread, envisioning the striking landscapes and rooms of the module, seeping with an abrasive texture and fiery scent throughout.

Nicely done!

Love the whole idea and execution, concise and open for exploration by the players and the GM.

And, although I'd enjoy seeing some examples of all the extraplanar/interdimensional items that would fill his horde, I always thought the Rakshasa to be filled with adventure worthy potential, which is an aspect that is harnessed fully in the module.

The whole portal mechanism and the maps on the last page are awesomely done, genius idea.

Very good work!

I do think I need to work more on the layout department for a more cohesive experience, even if it is my first project, but thank you very much for downloading it, I hope the good bits outweighed the bad ones in the end. Cheers.

Thank you so much, I'm extremely glad that you liked it :D. Unfortunately, as I made the module so informationaly dense, I didn't find a way to remedy the problem of legibility in digital devices — which I think isn't a problem in the printed version — , but that is definately a point I'll take to heart in my next projects.