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A group of inquisitors tasked with killing an infidel who is about to bring "a darkness that drinks the light" out of this world, only then to find a dead man that walks still, by his determinant ambition and, most importantly, by his guilt, having to assist him into taking his own life, to bear the fruits of his mistakes.

A graceful and elegant subversion of the 'kill the evil summoning wizard' adventure trope, with a cascading flow of exposition and exploration of the information and the plot of the module, which is slightly rigid, but does guarantee a more controlled impact on the players.

Very well done on the whole aesthetic and feel with the writing and the theme of the adventure. Good work!

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Thank you for such a thoughtful and insightful summary! I am thrilled you picked up on the subversion of the standard kill the evil wizard trope, as that was exactly what I was aiming for.

You are also correct about the linear structure; I hoped that a more rigid path would guarantee a controlled and impactful reveal of the central dilemma for the players. I really appreciate you taking the time to write such a detailed analysis.