Can't see your project @nish95
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I can probably try that and see how it goes, but I feel this happens during import somewhere. On 1.6.2 this is how an imported level looks (notice the bounding box) for the selected layer(bg).
And I just updated to 1.8.1 and re-imported the tmx files and this is the exact same level and here that bounding box has shifted up by one row.
I just updated to 1.8.1 (from 1.6.2) and all my tiles just shifted one position down :| visually at least.
I position an object(the yellow one) by dragging and dropping it onto tile positions by using the following method.
I get a position of the the tile where my object was dropped (where the mouse is) by using the following.
var pos = CurrentTilemap.WorldToCell(Camera.allCameras.ScreenToWorldPoint(Input.mousePosition));
And use CellToWorld to get the position of the tile. I also use it to get and identify the tile as well (CurrentTilemap.GetTile(pos)).
var p = CurrentTilemap.CellToWorld(pos);
I then position my dropped object by using this, so that it sits exactly on top of it and not on the edge (0,0) of the tile.
p.x += CurrentTilemap.cellSize.x / 2; p.y += CurrentTilemap.cellSize.y / 2;
Right now, all my tiles seems to have shifted down visually, but the tile position remains the same; and CurrentTilemap.HasTile(pos) returns true when technically there is no visible tile there. I can open an issue on github if it helps; I'm unsure why this is happening. Any help would be awesome! Thank you.
ps: for the time being, I reverted back to 1.6.2 and re-imported all the tiles and it works fine :|
You can find out more about the IGDC here - https://indiagdc.com/2019/ This will be the 11th year.
BYOG is an annual jam and has concluded for this year; the next one will be around the same time next year.
The next big jam a lot of us are hosting in different cities in India will be the Global Game Jam in January 2020. Find more info on cities here - http://bit.ly/GGJIndia20
As mentioned in the FAQ on the jam page...
# Do we have to register as a team or as an individual for BYOG?
You need to have a valid itch.io id and should have signed up for the jam before the submission is due. Only one individual in the team needs to have joined the jam. It will be useful to have other members on itch.io as you can add them to your submitted game as contributors.
Yes, you can use open source art or previously created assets (art and code) for this jam or assets from the many asset stores out there. You can use anything that you legally have the right to use to make a game for this jam.
If you are importing this in to GMS2, two things to remember are that draw_set_blendmode is now gpu_set_blendmode (which your import should take care of) and to drag and re-order the oLighting object so that it is at the bottom of your instances list (so that it is the last thing to be drawn).