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Yadu Rajiv

A member registered Jun 09, 2014 · View creator page →

Creator of

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Thank you :) Yes.. he is rad *whistles*

Thank you :) Yes, sometimes it is hehe.. 

Thank you :)

Lost and Found at the mall

A game about working at the Lost & Found at the Mall. Your duty is to question the very fabric of existence and return the right items to the right people. But be careful! There might be thieves trying to take what isn’t theirs.

Lost & Found At The Mall was a game made for Global Game Jam 2021.

It is a short game and won't take up so much of your time, please do try and if you have any thoughts, leave a comment on the game page.

Thank you so much! That means a lot to me :) Still working on the next set; hopefully it will live up to this 😅

Thank you so much! Hoping to add some more soon, do come by and check it out then. I am not sure if I would be able to make longer versions given they were made in Figure (a sort of short loop creation software) - I might have to take it to a proper daw and make them from scratch. I am still experimenting with other things so with some luck I can put together longer ones then. Thank you again for the comment and feedback!

Can't see your project @nish95

Thank you DucktorDoom! :) This makes me feel even better! :3 

Thank you.. more coming soon! I hope you find them useful too! :)

Yaas!! :) 

Thank you :)

thank you so much :) 

Yes, you can use it in multiple products :)

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Sure :) share a link of your work when you use it maybe? :)

still fun to see this got generated :)

:) Thank you for the support!

Thank you! I'll be updating them in the coming weeks! 

I've added an issue on github -

I can probably try that and see how it goes, but I feel this happens during import somewhere. On 1.6.2 this is how an imported level looks (notice the bounding box) for the selected layer(bg).

And I just updated to 1.8.1 and re-imported the tmx files and this is the exact same level and here that bounding box has shifted up by one row.

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I just updated to 1.8.1 (from 1.6.2) and all my tiles just shifted one position down :| visually at least.

I position an object(the yellow one) by dragging and dropping it onto tile positions by using the following method.

I get a position of the the tile where my object was dropped (where the mouse is) by using the following.

var pos = CurrentTilemap.WorldToCell(Camera.allCameras[0].ScreenToWorldPoint(Input.mousePosition));

And use CellToWorld to get the position of the tile. I also use it to get and identify the tile as well (CurrentTilemap.GetTile(pos)).

var p = CurrentTilemap.CellToWorld(pos);

I then position my dropped object by using this, so that it sits exactly on top of it and not on the edge (0,0) of the tile.

p.x += CurrentTilemap.cellSize.x / 2;
p.y += CurrentTilemap.cellSize.y / 2;

Right now, all my tiles seems to have shifted down visually, but the tile position remains the same; and CurrentTilemap.HasTile(pos) returns true when technically there is no visible tile there. I can open an issue on github if it helps; I'm unsure why this is happening. Any help would be awesome! Thank you.

ps: for the time being, I reverted back to 1.6.2 and re-imported all the tiles and it works fine :|

Hi, you have two usernames on please let me know which one is the right one to use.

You have accounts named jelfe on Could you please clarify which one is yours? Thank you.

We can't find you on the Could you please add yourself there?

You can find out more about the IGDC here - This will be the 11th year. 

BYOG is an annual jam and has concluded for this year; the next one will be around the same time next year.

The next big jam a lot of us are hosting  in different cities in India will be the Global Game Jam in January 2020. Find more info on cities here -

As mentioned in the FAQ on the jam page...

# Do we have to register as a team or as an individual for BYOG?
You need to have a valid id and should have signed up for the jam before the submission is due. Only one individual in the team needs to have joined the jam. It will be useful to have other members on as you can add them to your submitted game as contributors. 

Yes, you can use open source art or previously created assets (art and code) for this jam or assets from the many asset stores out there. You can use anything that you legally have the right to use to make a game for this jam.

Tiny but interesting little game :) I wish there was some dramatic music in place for this.

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If you are importing this in to GMS2, two things to remember are that draw_set_blendmode is now gpu_set_blendmode (which your import should take care of) and to drag and re-order the oLighting object so that it is at the bottom of your instances list (so that it is the last thing to be drawn).

XD lol.. make moaar! okbai

so warm and fuzzy :B

<3 thanku <3

Yay! :) Thank you for checking it out! ^_^

public voting + jury votes - the judging criteria is mentioned on the jam page (if you scroll down).

I think you can edit the game - like add a video etc, but I don't think you can upload or change the entry you submitted (as itch will not let you) till the voting period comes to an end.