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YabukiAkira

10
Posts
A member registered 1 day ago

Recent community posts

sounds like it..

Level difficulty is game creator based, I think if it's easy or hard is up to your skill level.

but it was so good in MMX which became a standard in gaming, a lot of game developers added it because of MMX.

using controller, keyboard, joystick?

(1 edit)

The buster upgrade is clearly explained on what it upgrades.

I started on veteran difficulty, and have only been playing on veteran, and the snapping turtle is not difficult after 4-6 times understanding his moves.

(1 edit)

dishonest review: you know exactly what the disks do if you've got 70 of them and "I've been known to climb every wall ceiling and pit to find anything hidden"... "I was able to get the buster arm"

cont.

12) Dashing when sliding down, makes character think they are wall jumping, and cannot dash jump (depending on the pixel/direction).

13) progressive power up when charging?

14) Spider on jungle stage needs more HP

15) Why do some bosses have auto-run when you enter boss room but others do not? I.E. turtle/snapper

There's bug on desert stage, if you start fast, the sand will rise very quickly making it impossible to get out. But if you wait a bit the sand will rise at normal levels and you can get out.

Feedback:

1) 1st stage: please allow to get closer to edges, maybe shorten the frame when tapping a direction?

2) allow double tapping a direction to dash

3) the big size energy recovery should give more life, relative to megaman games

4) the 1-hit bats should agro as soon as they are on screen, relative to megaman games ( and should go through walls/obstacles )

5) the hallways before the boss stage should have stage music

6) on stage select: the option stage on lower right should not exit out into a different screen, but should show options replacing the map, relative to megaman games

7) on stage select: the megaman logo, and all directions shouldn't be skipable when selecting, but should highlight when selected, even if they don't do anything, relative to megaman games.

8) the intro text to each stage should not show up after you've viewed it once, relative to megaman games.

9) Jumping out of Ride Armors should be up and jump, but often times it does not work.

10) the item time-out/disappear timer should be extended, relative to megaman games

11) the 1-up megaman heads appearance should be lessened, they appear way too often

Other than that, so far so good. Will return for further feedback to make this experience maximum for fans! :D