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xzxixin

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A member registered Jul 11, 2025

Recent community posts

尝试弄了一下,看看能不能看到。crash1124 - Pastebin.com

关于bug1,我看到了之前的一个帖子06006 Bug - Marvel Champions: Digital Edition community - itch.io

这里提到效果中有“反派和爪牙”的牌暂时无法支付,作为临时解决办法,可以按回车强行支付。在Four Horsemen剧本中,我准备触发火箭发射器的时候,就出现了类似的情况。我按回车强行支付,结果对4个反派都造成了伤害。

分享文件:crash.json

链接:https://pan.xunlei.com/s/VOe-36ZVjBNVEYtRGoN2QYJuA1?pwd=8a2f#

复制这段内容后打开迅雷,查看更方便

没有pastebin账号,弄了个迅雷的。看看能不能用。

1、Four Horsemen剧本,触发火箭发射器(16037),应对一个自选反派造成2伤害,而不是对所有反派都造成2伤害;

2、一次溢伤的攻击同时击败黑暗教团步兵(21089)和玛各(39001),选择先结算黑暗教团步兵受到的伤害,没触发他的击败时,给玛各不屈;

3、美国队长(56139)攻击黑寡妇(08001),增效触发特技攻击(08006),特技攻击的攻击不应触发美国队长的盾牌(56143)的强制响应;

4、我控制铸造支援(40027)和监视专家(43037),翻开海上地狱(24057),海上地狱没弃掉1费的铸造支援,而是弃掉了2费的监视专家;

5、附属了Redemptio(51036)的纷争(40032)盟友,被反派攻击击败后应弃到遭遇弃牌堆,而不是我的弃牌堆。

bug3没存,当时报错之后直接就卡住了,点回退一步还是卡住的状态。之后我就退出游戏了。

1、基础攻击击败敌人,触发战斗专家(43034)抽到追查到底(01052),新抽到的追查到底应能打出。进行基础攻击后和击败敌人后是同一时点;

2、溢伤应该可以触发力量宝石(16149)的强制响应。溢伤的伤害是攻击伤害;

3、多米诺的手枪(40046)攻击触发神射手(40064),神射手弃掉的牌库最后一张是舒筋健骨(40040),选择不触发彩妆女郎号(40045),游戏报错;

4、棱堡的阴谋(32169)下面的牌有横着放的,推测是玩家支线密谋;

5、迅击应比寡妇之噬(08010)先触发。二者都是进场后触发,关键词在同一时点优先于响应。

没存录像,等我有时间试试能不能复现。

这有一条相关faq:

Q:I am Quicksilver player,which has Defense Specialist and Electrostatic Armor. Is there a sequence of triggering times for these three after I use basic defense against an attack? There are subtle differences between their three descriptions of triggering timing.

A:After you make a basic defense with Quicksilver, you can trigger his ability, Defense Specialist, and Electrostatic Armor in any order. While they’re all worded a little differently, they are all “Responses” that trigger from the same triggering condition, which is Quicksilver making a basic defense.

1、当玩家支线密谋是场上威胁最多的支线密谋时,翻开战术造诣(07031),应移动威胁到玩家支线密谋,而不是其他的支线密谋上;

2、Golden Horse(45090)附属在Pestilence(45083)上,我触发Golden Horse的英雄身份响应弃掉附属,下一个反派环节开始我的身份没恢复效果;

3、马克5号头盔(56067)的英雄身份响应要支付的资源应该是意志和力量,而不是力量和能量;

4、方舟反应堆(56068)的英雄身份响应要支付的资源应该是意志和力量,而不是力量和能量;

5、黑寡妇3阶段(50066)的初始生命值应为20*玩家数,而不是13*玩家数。

第4点的消失,主要指的是异人族盟友离场没有回到the Holding Cell deck,而是放到遭遇牌库旁边的一个牌库了。

1、专家模式的巴托克(50086),重置生命值应为12,而不是8;

2、共生体巨兽(27122)在遭遇牌库中应只有1张,而不是2张;

3、在第二身份翻开找寻弱者(40089),应涌动而不是反派攻击我;

4、魔·多·客的the Holding Cell deck,在4个异人族盟友都救出后,the Holding Cell deck不应消失。如果异人族盟友离场,应放到the Holding Cell deck,且可以结算环境面的英雄身份行动;

5、我场上有附属了Redemption(51036)的肉球(32074)盟友,翻开兄弟会猛攻(32131),我不应被击晕。兄弟会猛攻只关注兄弟会的4种敌人。

冰行星M在一轮结束将一个迅击爪牙放置进场,爪牙攻击我,我使用快银(14001)防御后触发超级速度重整快银。在下一轮的玩家环节中,我无法使用快银的超级速度了。

莫卓巨轮在场,死侍化(44041)将我的盟友变为爪牙,该爪牙不应获得不屈。因为它没有再次进场。

坚韧(TOUGHNESS)相关规则:

 When a character with the toughness keyword enters play, place a tough status card on it.

搜寻螺旋女(39016)上有1个威胁,我用双倍效率移除搜寻螺旋女上面的威胁后,无法用双倍效率的第二次移除威胁效果再次移除搜寻螺旋女强制响应在上面放置的威胁。双倍效率的两次选择应该是依次结算。

相关faq:

Q:I need some help with Quicksilver’s double time event regarding choose rules. How does it resolve between the following? Choose 1st Option – Resolve 1st option. Choose 2nd Option – Resolve 2nd option. OR Choose two options – Resolve both simultaneously. Game example, a side scheme is in play with 2 threat and a crisis icon. The main scheme also has 2 threat.

A:As outlined under “Initiating Abilities,” you should choose which options you are taking after paying the cost of the card, but before resolving it. You also need to have a valid target in play for the options that you choose, noting that you can choose “Remove 2 threat from a scheme” twice at this step because each option is evaluated independently of the consequences of the other.

You can then resolve your chosen options in either order, treating them as “separate sentences” of a single ability. If you resolve one sentence and then a new valid target appears for the next sentence, you can use the new target for that sentence.

In summary, yes, you can use Double Time to remove threat from a side scheme with crisis, and then if that scheme leaves play you can remove threat from the main scheme.

-Alex – May 10, 2024

Holding Cell的英雄身份行动,选中1个对应资源的时候右侧按钮就显示ok了,而不是实际需要的2个。选中2个会显示过量支付。

更新了,好耶👏

零容忍行动在场,附属了Redemption(51036)的盟友(印刷类型为爪牙)被攻击击败,不应放到零容忍行动下面。

相关faq:

Q:Does the Operation Zero Tolerance side scheme trigger on minions that were treated as allies like from the karma ally, when they are defeated and discarded?

A:As for Operation Zero Tolerance, no, a minion being treated as an ally would not get placed under OZT when defeated; once it’s discarded from play, it reverts to being a minion, and there will be no ally for OZT to find

-Alex – April 4, 2025

附属了利用弱点的敌人,攻击回击盟友后(未击败该盟友),不应承受额外1点伤害。利用弱点仅对攻击生效。

Here is a related FAQ.

Q:If I were playing a 3-player game,the player order would be A,B,and C.If B reveal Cruel Intentions(after A reveals encounter cards),when will A reveal the new encounter card by Cruel Intentions?

A:If player B reveals Cruel Intentions and player A is dealt another encounter card, player A will reveal and resolve that card after player C reveals and resolves their encounter cards.

-Alex – August 22, 2025

关于第一个bug,疑似是游戏速度太快,在触碰附属的盟友被敌人攻击击败后,我没有注意到触碰有一个进入弃牌堆的过程。注意到的时候触碰已经放到一旁了,忽略它吧。

1、附属了神经植入物(04119)的爪牙,附属Redemption变为盟友后,神经植入物的+2生命效果不应保留,因为该效果仅对附属的爪牙生效;

2、Gene Pool(45071)上的威胁大于9,Infinite Soldier(45069)附属Redemption变为盟友后,+3生命效果不应保留,因为Infinite Soldier的文本框已被视为空白。

1、触碰附属的角色离场,触碰应被弃掉,而不是放到一边;

2、触碰解除附属,比如通过小淘气(38001)的强制响应,小淘气的夹克(38004)加的属性仍然存在,没有消失;

3、触碰解除附属,小淘气仍然有附属角色的特性,没有消失。小淘气的行动是个持续效果(lasting effects),应随时检查附属情况。

红坦克(40119)密谋,势不可挡红坦克超过阈值,触发强制打断。强制打断的第4步,红坦克攻击我,我使用Invisibility Gear(51019)的打断,将红坦克的攻击改为密谋。这次密谋中,红坦克的密谋值加上了第一次密谋(使主线密谋超过阈值的那次)增效牌的增效图标数值。

在ACTIVATION的最后一点中有相关规则:

If an effect initiates an activation during the resolution of another activation, the newly initiated activation resolves after the current activation has finished resolving.

激活中再次出现使敌人激活的效果,应延迟到本次激活结束后再结算。

有多个法术环境的咒术指示物同时归零,不能选择结算顺序。

玩家支线密谋由打出该卡牌的玩家控制。相关faq:

Q:Do player side schemes remain under the control of the player that played it? The Chimera villain cares for example.

A:Yes, player side schemes are controlled by the player that played them.

-Alex – April 17, 2025

反派附属Bamf!(48006),有一个守护爪牙与我交战。我打出'Port and Punch,对守护爪牙造成3点伤害,没有击败该爪牙,之后不应该对反派造成3点伤害。

极端手段支线密谋在场,打出玩家支线密谋,游戏报错,而且没有触发极端手段的强制响应。

关于第2个bug,OVERKILL规则第1段提到:

 If an ally is dealt any amount of excess damage by an attack with the overkill keyword, simultaneously deal damage equal to the excess amount to the identity of the player who controls the ally.

溢伤是在攻击造成伤害时触发,在ATTACK (ENEMY ACTIVATION)的步骤表中应为第4步(Deal damage from the attack equal to the attacking enemy’s modified ATK value),增效异能在步骤3b步(Resolve any “Boost” abilities, indicated by the star icon in the boost area),所以增效异能先翻开现在我们生气了,后面计算造成伤害时,本次攻击已经有了溢伤。

关于第一个bug的faq

Q:When playing an attack event with multiple instances of damage, like “Melee”, “Ricochet Beam” and “Royal Flush”, when do the Forced Responses on “Now we’re angry”, “Violent tendencies” and the Venom Villain, trigger? And how many times would Venom’s Forced Response trigger with Ricochet Beam or Royal Flush if all instances of damage were directed at Venom?

A:Attack events targeting the same enemy with multiple instances of damage should be considered “a single attack”, and the Forced Responses on the encounter cards mentioned should be resolved after the entire attack event resolves. (Except for the few attack events that explicitly state they are multiple attacks.)

For instance, you could target the villain with Royal Flush, dealing 1 -> 1 -> 1 damage, and then resolve the Forced Response on Violent Tendencies to discard it because “that attack dealt 3 damage.”

-Alex – April 21, 2023

1、用弹跳射线(33009)对有附属升级的毒液(27074)造成2次伤害,触发了2次毒液的强制响应,发了2张增效。这是1次攻击,应该只发1张增效

2、毒液在攻击中翻开现在我们生气了(27078)增效,这次攻击没有结算溢伤

战争机器(23001)上有3个子弹指示物,场上有重整的腕枪(23005)的情况下,我打不出全自动枪械。

相关faq:

Q:If War Machine has 0 ammo counters can I use a gauntlet gun generate a resource and an ammo counter to play repulsor beam? Or if I have 2 ammo counters could I use two gauntlet guns to pay the costs for full auto?

A:“Yes and yes, both situations you described are viable. You can use Gauntlet Gun to generate a wild resource and an ammo for the War Machine event you’re preparing to play.”

-Alex – June 9, 2022

我使用灵蝶,在2张Psi-Katana(41002)在场的情况下打出Telepathic Suggestion,造成的4点伤害选择同一个敌人,造成了1次4点伤害,而不是2次2点伤害;类似的,2张Psi-Katana时打出Flurry of Blades,造成最初的2点伤害后,后面造成的4点伤害选择同一个敌人,造成了1次4点伤害,而不是2次2点伤害。

“FOR EACH”规则的第3点提到:

If a “for each” effect with a “choose” instruction deals damage or removes threat, each iteration of that effect is considered a separate instance of damage or threat removal, even if the same target is chosen multiple times.

每个(for each)后面有选择(choose)的,应该视为多次独立的效果。

(1 edit)

应该由起始玩家结算。玩家不控制爪牙,也不控制反派。爪牙攻击反派,翻出的增效属于没有指定玩家的效果,所以应由起始玩家结算。

在FIRST PLAYER规则中有:

If an encounter card requires a card ability to be resolved, a game function to be performed, or a choice to be made but does not specify which player should act, the first player does so.

这里有另一条相关faq

Q:If I reveal the worried father obligation while the George Stacy support is not in my deck, discard pile or play area but rather somewhere like the seized! side scheme in magneto, the collection in the collector or under the stolen memories obligation in kang, can the alter ego action on worried father still add him to my hand from those places? I saw a similar ruling about cyclops lost visor obligation and wanted to see if I understand correctly that if a card doesn’t name specific places to check for named cards then it can be found anywhere.

A:Yes, Worried Father should be treated the same as the Lost Visor obligation, where you follow the text as closely as possible. If you can’t find the named card in the specific areas mentioned, the search fails and the card does not attach, but the obligation remains in play. Then if you use the Alter-Ego action on the obligation, you add the named card to your hand from wherever it currently is.

-Alex – May 10, 2024

忧心父亲(27025)的常驻异能是查找(search),只找指定的区域(牌库、手牌、弃牌堆、游戏区域)。但它的第二身份行动没有写查找某某区域,就可以从所有区域把乔治史黛西(27007)加入手牌。

布伦希尔德的不是今天也是类似的情况。

乌木喉环境法术的强制响应都是:最后1个咒术指示物被移除后,将其弃掉→效果

有时效果会没有有效目标,比如连续结算2张平定(21078)。这个时候根据费用规则,效果没有有效目标的,不支付费用。即不会弃掉0个咒术指示物的环境法术。但是官方也给出了非官方答案,在这种情况下可以弃掉环境法术。目前版本是法术环境会弃掉,需要改成官方答案吗?(不弃掉)

相关faq

Q:Superhuman strength (She-Hulk) vs pacification (Ebony Maw),both cards are forced response:timing trigger,discard it,cost arrow icon.Why is it that when the the effect cannot resolve(enemies who cannot be stunned/player do not control upgrades and their identity cannot be stunned),Superhuman Strength will not discard,but Pacification will discard?

A:It’s still the case that Superhuman Strength’s Forced Response does not initiate if the attacked enemy cannot be stunned. For Pacification, the “official answer” is that if the post-arrow effect cannot be resolved, then Pacification does not get discarded; but we gave an “unofficial answer” to the person who asked about it allowing them to discard it because these environment cards are not intended to be in play indefinitely and there would be no other way to trigger its Forced Response again. This example was not intended to set a new precedent for other Forced Responses.

ps:这条faq我没有发给英雄殿堂

死侍头(44014)攻击并伤害棱堡(32167),触发死侍头的响应,让棱堡攻击反派。棱堡有反派增效,增效翻出山崩,游戏报错。

死亡辉光附属在一个敌人上,蟾蜍人2.0(39058)与我交战,触发他的强制响应,我选择将死亡辉光放到他下面。之后我切换到布伦希尔德(25001)第二身份,无法使用不是今天行动("Not this Day.")将死亡辉光置于场外。不是今天描述中没有查找(search),可以对在任何区域的死亡辉光生效。

相关faq

Q:If the death glow upgrade is in your discard pile or other any other area during the game,can Brunhilde set it aside with her “not this day” action, even though she can’t detach it?

A:Yes; Brunnhilde’s Alter-Ego Action can set Death-Glow aside while it’s in her discard pile. Detaching Death-Glow is not a “cost” of the ability, so it’s not required to detach first.

-Alex – July 20, 2023

规则 INITIATING ABILITIES有启动异能的步骤:

1. Check play restrictions: can the card be played, or the ability initiated, at this time?

 If the card or ability specifies one or more targets, check that it has at least one valid target. If the card or ability does not have at least one valid target, it cannot be played or initiated.

 2. Determine the cost (or costs) to play the card or initiate the ability and the player’s ability to pay them, taking modifiers into account.

 If both conditions are met, follow these steps in order:

 3. If playing a card, the player places that card faceup on the table in front of them. (This card is not in play.)

 4. Apply any modifiers to the cost(s).

 5. Pay the cost(s). If this step is reached and the cost(s) cannot be paid, abort this process without paying any costs.

 6. The card commences being played, or the effects of the ability attempt to initiate.

 7. The card is played or the ability (if not canceled in the previous step) resolves. The card enters play or, if it is an event card, its effects resolve and it is then placed in its owner’s discard pile.

If any of the above steps would make the triggering condition of an interrupt ability true, that ability may be initiated just before that triggering condition becomes true.

If any of the above steps would make the triggering condition of a response ability true, that ability may be initiated immediately after that triggering condition becomes true.

If the ability being initiated is on a card that is in play, the sequence does not stop from completing if that card leaves play during this sequence unless the card leaving play prevents a required cost from being paid.

在第1步检查是否有至少一个有效目标(valid target),这个时候如果有多个有效目标,不需要选中目标。在第5步支付所有费用。在第7步结算效果,这个时候才会选中要对其生效的有效目标。

对应到Hugin & Munin,在它进场后,尝试触发它的响应。在第1步确认是否有至少1个能重整的角色。如果没有,不能触发响应。如果有,在第5步支付费用。如果没有爪牙放置进场与你交战,费用支付失败,不结算效果。如果有爪牙放置进场与你交战,在第7步结算效果,选择要重整的角色并重整他们。

会保留。

在 FLIP规则的第2大点提到:

When a card flips, if the new faceup side of that card has:

 The same card type as the previous face, the card retains all attachments, status cards, and tokens.

 A different card type from the previous face, all attachments, status cards, and tokens are discarded from the card.

主线密谋的A面和B面都是主线密谋,符合相同卡牌类型,应该保留token。

1、第9步,Hugin & Muni(53017)的响应,先选择了要重整的角色,然后才查找爪牙。应该先支付查找爪牙的费用,爪牙进场后再选择要重整的角色

2、第97步,Slingshot(50013)在场上时,手中有能量资源,却无法触发她的行动异能

相关录像[0.5.9.140]-drax-rhino-expert-(100)-(1256413085).json

相关faq

Q:I have some questions about the leadership ally Slingshot. Knowing those from RRG: ACTION: […]Players can only trigger action abilities on cards they control […] OWNERSHIP AND CONTROL: […] A player controls the cards in their own out-of-playareas (such as the hand, the deck, and the discard pile). – Can I trigger Slingshot ability without paying her 3 resource cost? – More generally, can I trigger an action of a card in my hand without paying its cost? – If Slingshot is in play, can I still trigger her ability? Spend an energy resource should not be a problem Obviously she cannot be played from hand since she is already in play so this part fizzle out But the last part, the lasting effect, is it a valid target on its own?

A:Slingshot’s ability allows you to put her into play from your hand by spending an Energy resource, bypassing her resource cost of 3; if you do this, you then have to return her to your hand at the end of the phase. The card’s ability is worded in such a way to allow this; most Action abilities on Allies can only be triggered while that Ally is in play. You technically can pay Slingshot’s ability cost while she’s in play, and in doing so you’d resolve as much of it as possible, resulting in you returning her to your hand at the end of the phase.

-Alex – March 21, 2025