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xXDJBaconXx

3
Posts
1
Topics
A member registered Apr 16, 2023

Recent community posts

Combat feels a lot better, start and end lag could be reduced further for a smoother experience on some attacks, being able to dodge out of most of them would also be nice.

The bow while stowed doesn't line up with the back of the player model (meaning it waves around a bit randomly while running).

Sometimes in bandit hideout you'll get stuck on stairs while walking up them.

Character tails are a little high up on the back (I have the same complaint about Dungeon Keep Her), they aren't connected to the "tail bone" basically.
Another complaint about furry characters are their junk, humanoid shafts on fur bodies just doesn't seem right to me (This is a much lower priority complaint than the rest and more... 'types' can hopefully be added later), basically... more options would be nice (once again a request for Dungeon Keep Her as well).

Unarmed/knuckles/fist wraps weapons, we can be completely naked, but have to use a sword (or some other weapon) instead of our bare hands? Please let me have some kind of fist weapon.

Keybinding, FoV slider, and camera adjustment, I assume we'll have the option of keybinds eventually, FoV increase/decrease doesn't have to be too insane it'd just be nice to bump it back and forth a little bit, and I'd love it if we could get an option to place the camera a bit to the right or left instead of having it dead center.

Overall, solid so far, can't wait to see what's in store for the future and hope development goes well!

Find it?

You ever fix it?