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XR Studios

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A member registered Jan 25, 2024 · View creator page →

Creator of

Recent community posts

Official soundtrack coming soon to all major streaming platforms!

Thank you so much for playing and posting! This helps get the word out about our game and lets us get helpful feedback!

¡Muchas gracias por jugar y publicar! ¡Esto ayuda a difundir nuestro juego y nos permite recibir comentarios útiles!

(1 edit)

Somniphobia is an immersive 3D puzzle game with an extensive story! Explore the "mind" of a child named Daniel, who looks for his parents in his seemingly empty house. The game is currently in beta, so it's lacking many story elements and levels, but it is being worked on, so stay tuned for the final release!

I hope you guys enjoy my game!

Play now!

This is a massive improvement compared to the last version of this I play tested! I would maybe change the intro text scroll a touch slower and more of a constant speed rather than slowly speeding up and slowing down. the animations and sprites are loads better than they were before! I would also add the up button on the arrow keys as a jump button along side the space bar. The sound is also really great!

This is your life now. You must accept your fate... You are doomed to the void...

Great job! Cool idea, especially as a side scroller. Bellow are some suggestions and bugs.


Things I would add:

-Player animations.

-Enemies.

-More food throughout the level.


Things I would improve:

-Add a narrated auto-scrolling intro with more legible font.

-Matching sprites (ex: the background is *very* pixelated while the player and obstacles are less so, and all the textures are generally mismatched.)

-Add story elements (signs or NPCs).

-Make the screen follow the player. (The player is locked at the bottom of the camera's view which makes it hard to see the ground when jumping.)

-The health and food bars are "blurry" and look stretched.  Maybe made a custom sprite for it that is made at the right size.

-Maybe add a visible barrier above the "wooden tunnels" instead of an invisible collider.


Bugs:

-Jumping is infinite which results in being able to jump very high.

-Colliders on the grey brick pyramids are wonky.

-Part way through the level, the background has a black line through it and it is mirrored after that.