Looking For: Unreal Blueprint work and low poly or hard surface 3D work
Skills:
Blender
Hard Surface 3D modelling
Basic character animation
UV mapping, texturing and shader art in any art-style (stylized, realistic PBR, anime, cartoony etc)
Low Poly Retro-style character modelling and animation (similar to Half Life 1 or MGS1)
Unreal Engine (BP Only, No C++)
Gameplay Programming
Weapons Programming (projectile, hitscan, melee, custom)
Character movement and mechanics programming
Scalable Modular architecture with heavy use inheritance and interfaces
Dynamic Material Instances
Shader programming and art
Game Design
Importing and integration from FBX files
Post-Process shaders
Forward Rendering
Niagara Particle Effects and Niagara-Blueprint integration
Lighting and optimization
UMG integration
AI programming through both Event Graph and Behaviour Trees
AI logic design
Length of Availability: Flexible depending on scope and pay.
Payment Method: Paypal. Payment on completion of milestones.
Rates : Highly flexible rates. DM me with details of your project
Contact Method: DM me on discord at der_grammatikritter (preferred) or mail me at xpens6010@gmail.com
Portfolio:
3D art portfolio (Artstation): https://xpens.artstation.com/
Unreal Game Portfolio (Drive): https://drive.google.com/drive/folders/1yXogyVAnu3B28yi0JGfo29S33cyX7zV_?usp=dri...