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Xidas

5
Posts
A member registered Jul 18, 2021

Recent community posts

I don't know the exact version but I have an AMD Radeon card, I think my version was prior to them adding Vulkan support

Oop, took a look and I just needed to update my drivers, working fine now!

For some reason none of the roller coaster graphics are rendering when I open the game. The other stuff is visible just fine, but this makes the game unplayable for me

To be quite honest even if the current state of affairs is rectified I'll be skeptical of using Itch as a platform going forward. The lack of transparency with the people who make the website worth using and the willingness to hold their livelihoods in limbo for imagined violations invented to suit payment processors shows which side Itch is on. Even if their hands were fully tied, there's a certain  degree of dignity they could have afforded people, and they haven't put in the work.

Very compelling, if a little hard to understand immediately. Worth learning though! One thing I wish was a little clearer was that the "points" from hands give you both defense and attack; the colors from the hand types gave me the impression that I was only receiving one type of stat. Also, special attack/defense stats like dodge and multiattack also decay the same as normal attack/defense, but don't give you a tooltip warning you about it.

Overall I really enjoyed my first couple runs with it. The items feel interesting and impactful, and I like the concept of getting extra gold for taking weaker cards, or sacrificing existing cards to take stronger ones. The consistent tension of the clock, declining combat stats, and escalating power costs makes for a very tight game experience with very little stalling, and the rewards for constructing powerful hands had me doing mental math. Special shoutout to Deathwish for being a very cute risk/reward item!