Why after reports have been made is this game still available for download?!
°•♥•°Scream Queen°•♥•°
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There is another itch page impersonating your game
They are not real by buggataa
and it contains
Program:Win32/Cayunamer.A!ml, a high-severity Trojan. Might want to go report the game page to prevent further harm to other users.
You need to scan your computer
Impersonation and Malware Distribution via Cloned Game Page
I downloaded a game titled They Are Not Real from https://buggataa.itch.io/they-are-not-real. Windows Defender flagged the executable as Program:Win32/Cayunamer.A!ml, a high-severity Trojan. After I did a deep scan
Upon investigation, I realized this page is not the original. The legitimate developer is buggata, whose real page is:
https://buggata.itch.io/they-are-not-real
The impersonator uses a nearly identical name (buggataa) and game title, likely to trick users into downloading a compromised version. The download file even had a (1) suffix, indicating it’s a duplicate or repackaged copy.
Heads up to anyone downloading this: Windows Defender flagged the game They’re Not Real from itch.io as Program:Win32/Cayunamer.A!ml, a high-severity Trojan classified as a Settings Modifier.
Capabilities of Cayunamer.A!ml
This Trojan is designed to compromise your system in several ways:
- Payload Delivery
- Downloads and installs other malware (ransomware, spyware, adware, or rootkits).
- Can act as a “dropper” to open the door for more infections.
- Data Theft
- Steals sensitive information such as saved passwords, keystrokes, or browser data.
- May send this data back to a remote attacker.
- System Manipulation
- Alters registry entries or system files to maintain persistence.
- Can disable security tools or block updates to keep itself hidden.
- Remote Access
- Provides attackers with backdoor access to your PC.
- Allows them to execute commands, install programs, or use your machine for malicious activity.
- Ad Injection & Fraud
- Displays unwanted ads, redirects your browser, or hijacks search results.
- May use your system for click‑fraud or cryptocurrency mining.
The infected file was inside a ZIP archive and quarantined successfully.
Path: C:\$Recycle.Bin\...\$RDKYPJ5.zip → They are not real/They are not real.exe
If you downloaded this, I recommend running a full system scan and clearing your temp folders. Defender caught it fast, but it’s worth double-checking.
Underwhelming Experience at the Security Booth
I played "Security Booth", expecting a thrilling horror experience, but it left me disappointed.
Simple yet Effective Gameplay Mechanics
The gameplay was straightforward: checking license plates in an employee book and interacting with drivers. Initially, this simplicity was intriguing.
Creeping Paranoia
As I played, a sense of paranoia began to creep in, making me question each driver's intentions.
Missed Opportunities for Scares
Unfortunately, the game failed to capitalize on its tense atmosphere, missing countless opportunities for jump scares or unsettling moments.
Clunky Pause Menu
The pause menu was awkward, requiring multiple button presses (Tab + E) to resume gameplay.
Lack of Sustained Interest
Ultimately, the game's repetitive nature and lack of challenge led to boredom, and I lost interest quickly.
Verdict
"Security Booth" had potential, but its unfulfilled scares, clunky controls, and repetitive gameplay made it underwhelming.
Rating: 2/5 stars
Effective Scares and Tension
The game started strong, with the first jump scare catching me off guard. The creepy music and the task of finding and locking windows ramped up my anxiety, keeping me on edge. The second jump scare was even more effective, making me jump and close my eyes.
Harold's Unwelcome Appearances
Even the subtle appearance of Harold while heating up hot chocolate managed to startle me. The developer nailed the timing and placement of these scares.
Room for Improvement: Voice Acting
However, the voice acting detracted from the experience. It felt forced and broke my immersion. Using text instead would have maintained the eerie atmosphere.
Disappointing Tone Shift
But the biggest letdown was the abrupt shift from horror to a sappy, non-horror narrative. It felt jarring and disconnected from the rest of the game. I was invested in the scary story, only to have it veer into unfamiliar territory.
Verdict
"Amanda's Movie Night" had its moments of terror, but the tone shift and subpar voice acting held it back. If the developer had maintained the horror focus and refined the sound design, this could have been a standout title.
Rating: 3/5 stars
The Good: Atmosphere and Sound Design
The ambient sound and sound effects were great, effectively immersing me in the eerie woods.
The Not-So-Good: Repetitive Gameplay
Unfortunately, most of my playtime was spent running through the woods on what felt like an aimless path. The lack of direction or clear objectives led to boredom, and I nearly quit the game several times. It wasn't until I turned off my flashlight (almost by accident) that the house finally appeared.
Inspiration and Homage
The house itself was a highlight, eerily reminiscent of the iconic house from The Blair Witch Project. after actually reading the games description, I see the developers drew inspiration from this horror classic, and it shows.
Room for Improvement: Jumpscares and Pacing
Sadly, the game's scares fell flat for me. I didn't experience any memorable jump scares, which would have elevated the experience.
Verdict
Overall, "The House in the Woods" was an okay game. While it showed promise with its atmosphere and sound design, the repetitive gameplay and lackluster scares held it back. With some tweaks to pacing and scare factor, this game could become a truly terrifying experience.
Lack of Guidance
The game's biggest flaw is its complete absence of tutorials or explanations. You're thrown into the dark (literally) with no understanding of how the mechanics work, leaving you to frustratingly experiment.
Wonky Gameplay
Even when you think you've figured out the basics, the game's unpredictable behavior will quickly dispel any progress. The mechanics are finicky, and you'll often waste the food you just literally made, amplifying the frustration.
Not Worth the Trouble
Given the combination of poor guidance and unreliable gameplay, Night Doner isn't worth investing your time. The experience is more infuriating than engaging.
Rating: 1/5 stars
Visual Excellence
The graphics in Parasomnia are noteworthy, crafting a creepy atmosphere that immerses you in its twisted world. The developer's attention to detail shines through in the environmental design.
Innovative Gameplay
Parasomnia's gameplay mechanics stand out from the crowd, offering a refreshing change of pace from typical horror games.
Frustration in the Shadows
However, my experience was marred by an infuriating encounter with the entity. Despite my best efforts, I couldn't figure out how to evade or overcome it, leading to frustration and eventual abandonment.
A Game Worth Exploring (With Patience)
While Parasomnia's challenging sections may test your resolve, the game's strengths make it worth recommending. If you're willing to persevere, you'll find a thought-provoking, visually stunning experience.
Rating: 4/5 stars
The gameplay had its ups and downs. One aspect that frustrated me was the food search mechanic, which felt tedious and annoying at times.
However, I was impressed by the game's attention to detail, particularly with the voice acting. Hearing actual Japanese dialogue added a layer of authenticity and helped me practice my listening skills as a Japanese learner. I appreciated recognizing familiar words and phrases!
But what truly made the game shine was its ability to deliver a heart-pounding scare. The jump scare caught me completely off guard, and I won't soon forget the adrenaline rush!
Overall, Teke Teke: Moonlight Dread is a chilling experience that effectively leverages tension and surprise. While some gameplay mechanics may need refinement, the game's cultural authenticity and frightening moments make it worth playing.
Rating: 4/5 stars
A Promising Concept Marred by Execution Issues - 2/5
I recently played "The Report: The Eastwind Creature" and while it showed glimpses of potential, several issues detracted from my overall experience.
Areas for Improvement:
- Translation: Unfortunately, the English translation requires significant refinement, making it difficult to fully immerse myself in the story.
- Driving Mechanics: The driving segments feel clunky.
- Pacing and Gameplay: Some actions, such as bed interactions, felt unnecessary and disrupted the flow. More engaging alternatives could enhance the player's experience.
- Movement: The walking speed is too slow, and the lack of a sprint option makes exploration tedious.
- Audio: The constant music loop becomes grating, and the absence of ambient sound effects detracts from the atmosphere.
Positives:
- One Effective Jump Scare: The game managed to catch me off guard with a well-timed fright.
Baffling Moments:
- Random Encounters: Some elements, like the horse in the motel room, left me perplexed and wondering about their significance.
Overall:
"The Report: The Eastwind Creature" feels like a game with a compelling idea, but it's hampered by filler content and rough execution. With refinement in translation, gameplay, and audio, this title could reach its full potential. As it stands, the frustrating issues overshadow the game's promising concept.
