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The Good: Atmosphere and Sound Design

The ambient sound and sound effects were great, effectively immersing me in the eerie woods.

The Not-So-Good: Repetitive Gameplay

Unfortunately, most of my playtime was spent running through the woods on what felt like an aimless path. The lack of direction or clear objectives led to boredom, and I nearly quit the game several times. It wasn't until I turned off my flashlight (almost by accident) that the house finally appeared.

Inspiration and Homage

The house itself was a highlight, eerily reminiscent of the iconic house from The Blair Witch Project. after actually reading the games description, I see the developers drew inspiration from this horror classic, and it shows.

Room for Improvement: Jumpscares and Pacing

Sadly, the game's scares fell flat for me. I didn't experience any memorable jump scares, which would have elevated the experience.

Verdict

Overall, "The House in the Woods" was an okay game. While it showed promise with its atmosphere and sound design, the repetitive gameplay and lackluster scares held it back. With some tweaks to pacing and scare factor, this game could become a truly terrifying experience.