I think it would indeed be great fun - but with the current version it would be too hard to implement. Sorry
Thank you for your kind words :) Much appreciated!
We are continously looking into bringing back our old(er) games, but it is proving a bit more difficult than we original hoped for.
Stay tuned though!
That is a pretty cool list you have written down there :) Thanks for your time and input.
Funnily enough most of your points ring a bell - but I can't recall why we did some of those changes.
BR4 always has been a very performance intensive game and my guess would be that we skipped or simplified much when going to GOTY edition. One of the most important things we needed to do was to scale down the filesize and loading times and get some more performance out of it.
While we tried to get some of the original content and functionality back for the standalone version it took me a lot (LOT) of time, especially getting all the original lighting stuff back in there. There were also some major issues that hadn't been properly addressed back then which took priority.
When doing the standalone version I did notice the lights turning on/off automatically but it didn't dare expanding (or reverting) on it since it was changed to a button for the GOTY edition and with the additional lighting settings I just couldn't find a proper way to implement both properly (auto and button) on a short notice.
I don't really understand 3? What was different with the bullets?
At this moment you cannot play Burnin' Rubber 2 anymore unfortunately. There are no official sites that may host the game, and most browsers do not support the Shockwave plugin anymore :(.
You have to copy the file located in C:\Users\[YOURUSERNAME]\AppData\LocalLow\Adobe\Director 11\BurninRubber4\Prefs called XBR4GOTYData.txt to the same location on your new computer! This is also the location where you can put your BR3 save file (called XBR3Data.txt). If you have the World DOmination achievement in BR3 - this will unlock the Tank in BR4 ;)
Unfortunately you cannot unlock the fps - as this is very old tech the framerate had to be capped to make sure it would run fine online.
During the standalone port we did some test to unlock or either cap it to 60 but that proved too troublesome :(
Strange, we haven't heard of any errors there before. Can you give us some more information on when exactly these errors occur, what are you doing at that moment? Is it right at the beginning of a mission?
Hi! You're not rude ;)
We would love to have the older games available again as well - but it takes a lot of work (thus time) to do so.
And we're pretty busy - we are considering some things though :)