Really enjoyed the different options for the final sex scene! First time I have seen fisting framed as a form of knotting and I rlly like that concept hee hee.
xfleshpotx
Creator of
Recent community posts
I've thought about this game on an almost daily basis since playing it! It's incredibly beautiful and moving, it made me realise that the love of creating is worth it all. I get bogged down a lot in perfectionism and abandon projects easily, this reminded me that nothing needs to be perfect or permanent, artwork is your fingerprint on existence, it's the thing that contains your humanity even if its being taken away from you. The combination of sparse, evocative prose and goregous visuals tells this story so perfectly. Great use of the background made up of Akihito's face in that one scene.
I finally managed to play this game and its so awesome. It's always so pleasant and downright evil feeling when someone, to use a trite phrase, understands the assignment. Trespasser to me is what I imagine HAL from 2001 A Space Odyssey would say if he was a lesbian falling in love, it understands that machine love is about the pointed obsession that a being experiencing the world as data showers its object of affection in. The sensory descriptions of how these beings observe their human charges are so beautiful.
The presentation is absolutely amazing, especially when I compare it to what I tried to achieve with audio and visuals in my own rorojam game and how it's clear I've got a long way to go gamedev wise.
Good Game!
This is realy gut wrenching. The use of multimedia aesthetics is very effective at getting across how even the most awful cruelty becomes banal and manufactured day after day. The childlike voice in contrast to the detached clinical descriptions of her suffering is really effective, and yeah. some of these drawings will stick with me forever. I wish someone would get them some icecream.
This was really good, the use of images and music built an intense, uneasy atmosphere and I liked the use of choices to learn more about specific details, I think it really captured being in an overwhelmed state of mind where you try to focus on one thing at a time because the bigger picture is just too painful. I will definitely play the other parts when they are released.
Easily one of my favourites from this SJ. Its a great example of how interactive mediums have some really great potential for representing unique experiences in ways others mediums can't. I thought the play on system as referring to both a computer system and a DID system was really clever, and I love how this informed both the aesthetic approach and the writing approach, with the diff headmates presented as simultaneously running programs on the same hardware. My friend who has DID found this relateable, and I really appluad this creator for representing something that's often overlooked. Ppl with DID get a very bad rep in most media, and are simultaneously hypersexualised as evil monsters and desexualised as subjects of desire. I thought this was really excellent and important, and I hope the creator develops this more into a longer project!
Really interesting game! I think the concept and incorporation of hypno into body hopping was really ingenious, and the use of Twine and the writing style worked really well. It was a very well realised game. I'm akways impressed when people are able to manipulate Twine's default format into something really interesting, and the use fo blurred text here was very specific and well done.
I really enjoyed the artwork and the easy intimacy between the characters! I feel like previous familiarity with these characters lore and world would have been usefu;, but I enjoyed figuring things out.I also didnt realise you could have those rpg elements in renpy games! so that's a new thing to experiment with for future projects!
I really enjoyed this! I love the use of camera movement to make the feeling of being in a hostile battlefield really immediate, and the set up for this story, with an amnesiac pilot who knows that something is wrong, but who has no context, and a myssterious dom handler is really interesting. I'm curious to see what direction you will take this project in!
it's AMAZIIING!!! The layouts here are incredible and you emulate 2000s magazine/zine aesthetics so so so well! this entire zine from its format to the way it evokes the anime/otaku culture of the time and the specific explorations of transmisogyny feels like a time capsule. I really love the mc and Matt, I hope they got to become the girls of their dreams together in the end.
your artwork is so amazing. The way you draw bodies and structure comic pages is like nothing else I've ever experienced. There's a lot to say about this story and how it relates to transness and gayness and sexual shame, but after experiencing the raw beauty of some of these comic pages... I genuinely just feel so thankful to be alive and to live on the same planet as art like this.
I thought this was really unique and explored its themes in a really interesting and evocative way. Since playing the game I haven't been able to stop thinking about it. The connection between protestant fruitless search for some kind of purity, the ultimately self serving penance of prayer etc and the juxtaposition with certain online trans space neuroses was actually genius. I also really like the visual and audio presentation with the different 'timelines' if u will being colourcoded, and the use of a dog clicker sfx was a nice touch. Really fantastic narrative game.
This is absolutely incredible. The panelling is incredible and the use of negative space is so good. I love this artstyle and it really complements the subject matter and the characters. The depictions of bodies feel really real and emotional. Phenomenal work, the bit about the character having her rib removed in the dream was soooo cool I also loved the dirty talk, so hot.



