Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Xervicx

18
Posts
2
Topics
4
Followers
8
Following
A member registered May 25, 2019

Recent community posts

(1 edit)

Click upgrades make no sense. EXP is gained after X number of clicks, starting at 10.

There's no "EXP per click". There's no "Click Speed". There's no delay between clicks.

"Idle Earnings" shows earnings despite there being no idle earnings in the game, at least at the start.

It wouldn't surprise me at this point if "Percentage EXP boost" didn't do what it said it does.

These are basic things that are impossible to miss.

There doesn't seem to be a point to XP or keeping knives. Knives should just be autosold.

It hasn't worked for me since the update

Ah, I think I know what ending you're talking about. I didn't think the ID got a mention in that particular one, but I might've missed it.

This is a great game! I'm currently working on completing the endings.

What is the keycard for? It doesn't provide any bonus and it doesn't seem to affect anything.

This is not an incremental game in any way.

The game says that hitting "Tab" autocompletes commands, but instead it generates this message:
"get help status clear history shop upgrades water grow crush". It doesn't work when "w" is typed, but works when "wa" is.

Other than that point of confusion, it's been a great game so far! I like the combination of text commands and visuals, and I would have never expected that in a game about growing flowers.

Please add an upgrade that skips more time. It's so tedious having to go through a bunch of basic enemies when I've purchased every upgrade and just want to fight the boss.

Books *do* transfer to other classes. If you rebirth as a different class you'll see the books you've completed are there.

Them showing up as "untitled" on a new run is because the MC is researching for the first time, from their perspective. If you look at the stats, it indicates how many editions of the book have been completed, and you can only complete each book once per rebirth for that same reason.

When launching the game, three possible .exe files can be chosen from. How do I know which one is the latest?

I've been to every location, I've done every possible quest... But I can't find any scrap metal. And now *two* quests require it.

Oh believe me, I did that and had a lot of fun with it! It can't be used reliably to traverse small distances or to move diagonally. Spamming the jump button is viable, but it's not as smooth as a weak jumppack would be. It's a very minor issue, all things considered.

One bigger issue I found was that my beam ended up so powerful that I punched through the bottom of the level, fell into the void, and couldn't get back up.

It was short, and fun!

Suggestions: Make the border tiles indestructible, and have a more consistent traversal option (like a weak jumppack) to make moving back and forth a smoother experience.


That being said, the transfer objects are a great mechanic. I initially used them to send ores from a distance, but eventually used them to just carry myself there.

If you ever recycle, you'll notice that glass recyclables are mostly bottles: Mainly liquor and soda bottles.

I beat the game! It's a bit odd that in the end, there isn't really a "cycle", despite it being themed after a circular loop, and the game even shows a circle, but the features do not actually fill it.

The way it looks once completed is confusing, because it seems like there were supposed to be four different layers, but there aren't. There are only three, but they're organized as if a fourth one is supposed to go on the bottom.

(2 edits)

This game definitely is fun, but there is a definite need for tooltips. I have no idea what the reward for Recon mode is (I see a bar that goes down each round, but no idea how it fills up), or what the percentages under the Troops section means. I also have no way to figure out why Overkill isn't working in Recon mode, or what the Recruit multiplier does.

Understanding the mechanics is a very big part of what makes games like these fun to play, so when seemingly important things aren't explained, it makes it hard to find a reason to grind.

Huh. So it's just a type of challenge? The people don't do anything then? Well that's interesting. I'll keep that in mind while delving even deeper into the game!

Thank you for the information, it gives me a few goals for myself.

I got completely distracted from trying to figure out the game when I realized I could build a hut and put a person in one. But they just seem to lay down, ask for food, poop everywhere, and then complain about being dirty. But  throwing them in the ocean doesn't help... so what should I do? And is there even a point to helping them? Or should I just put them in a pile somewhere and forget about them?