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Xenocorpse

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A member registered Jul 07, 2016 · View creator page →

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(2 edits)

DAY 5:

Well, this freaking battle system is a lot harder to program than I expected, but I have the "fight" system MOSTLY working and a saving system up and running. If you don't do anything when the line moves across the screen, the game becomes unplayable, but other than the other not working buttons, you can kill the enemy and it will be removed from the overworld. I'm still using Papyrus's house as a test world, but once I get this battle working, I will start making the actual first area. I have to change my goal from finishing the darned thing to getting the first section up and running. This programming is taking a lot longer than I thought and, I've been so busy working for college so I haven't had my time fully invested in this, but it's been enjoyable nonetheless. You're probably waiting for a progress gif, so here ya go ye impatient scoundrel:

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I really like your concept! I can't wait to try it!

(3 edits)

DAY 1:

Okay, so as it is Day 1, I'm currently programming basic functionality of the character and worlds in order to make development of the overworld much more efficient. As development of the overworld progresses, I will develop the characters in each area and their seperate battles, dialogues, etc.

Here is a screenshot of the current build. You may recognize the background, because it is from Undertale. It's Sans and Papyrus house and I used it to get basic collisions and moving from each room working along with actual gameplay with the character:

Devlog #1 "My Own Self"

EXPERIENCE:

I've only ever developed one game before, called Ricky's Rad Adventures (you can find it on itch.io) which is a 2d platformer. I know java remotely well and have used GameMaker since when it was free and I was young. Now that I want to be professional, I'm participating in jams like these and learning new skills before entering college as a Computer Science Major/Game Design and Programming minor.

CONCEPT:

Basically, my concept is a story and decision-based RPG with a bullet-hellish battle system. It's based off of an English fairy tale called "My Own Self" which you can read here. I have no art skill what-so-ever so I'll be heavily relying on Royalty-Free assets to design this game. My timeline of development is the length of the jam. I plan on updating my devlog everyday with something I've done. As I balance this around work, I may not have a finished project by the end of the jam, but hopefully a sneak-peek into what I've planned. Hope you guys enjoy it!