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Hazel the (not) Developer

16
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A member registered Feb 10, 2024 · View creator page →

Creator of

Recent community posts

This makes me sad for humanity.

Title is self explanatory, but, what might/will be the max team size?

Oh, thank god, I had no clue if the game would even work on mobile! Thanks for the feedback - I was pretty surprised with where this placed, but I guess from the feedback it tracks, haha :3

Congrats! Thanks for playing, I hope your thoughts on foddy-likes (I think that’s the right word, feel free to prove me wrong) have been swayed well. Thank you :3

Was it the ditch with the two platforms on either side? That one is a bit hard to get out yeah. The main inspiration is in fact Getting Over It, so that’s epic. Thanks for the kind words :3

Yeah, variety was a bit hard to make as I was busy for 3 days and the first 2 were all just getting movement & things down! I would’ve liked to implement stuff, but the game didn’t really have a map, so I kinda just had to get that out. Audio wise, that was actually a scramble on the last day, mostly because I’m not very smart, hehe. I might consider making a better version of this and call it Bucket Simulator 2 or something, we’ll see. Thanks for the kind words :3

this is really fun!!! it could maybe benefit from a menu tho i think that’d be cool

as a linux user, makes sense, but also, yap

i just discovered this jam!!! do you think i'll have time to make a full game lol

Thanks! I suck at drawing so  that's the art style i guess :shrug:

your first mistake is your last is teh theme

ah yes, ammo reset is a bug id fix if i had the project file (i do, but, itsunder a mountain)
negative ammo should never happen ( if ammo < 0 then set ammo to 0 ) but it does, so, if i can think of a fix i will do it

i believe it's streamed on youtube (it was last time :3)

leader of joeverse here
we use penguinmod which is a mod of turbowarp which is a mod of scratch

Ah, a fellow Firefox user! Thanks, will look once more.

Hmmm... neither of these should be happening, I put a few failsafes and stops for the enemies spawning after death...
I'll look into it! Thanks!
- hable