Aww, thank you! That means a lot - this is my first kinetic visual novel I've ever made so I'm glad people are enjoying it. And you shouldn't be jealous, you've also got great writing chops! :))
xenawins
Creator of
Recent community posts
Dang, I don't know if it was just player error or what but I couldn't get it to work very well - specifically, I couldn't get the camera to turn R/L to change my facing perspective so I kept getting nailed by the bombs to the side. I couldn't progress and so I didn't get any of the narrative elements if there were any included. I definitely liked some of the elements and shooting mechanic so hopefully with some edits, it will be a bit smoother (or, if it's just me, you get more meaningful feedback from others who aren't completely plebs)!
At first I wasn't sure I was going to like this. However, it kept me playing for a couple hours this morning as I ended up really enjoying the mechanics and feel of the narrative. It did take me a while to fully understand how it all worked and almost to the end to figure out that I could speed up the time lapse by pressing shift. That helped a lot. The game had some strong Skyrim and LoTR vibes (that's a compliment)! Unfortunately, after an hour, I still couldn't get past the puzzle room with the statues. I wasn't sure how placement of them was supposed to work. I liked this demo because it was actually challenging and the time lapse was a very interesting way to approach the puzzle/narrative piece. I was really hoping to see the payoff/find out if I would get to see the characters/artwork! The writing kept me engaged and interested - I hope you finish the game! :)
I liked the premise of the game and the dialogue was snappy - felt appropriate to the age of the characters. In some of the scenes the background image didn't load so it was difficult to read the message font at the bottom. Also, just food for thought, it might be nice to find a way to differentiate the internal thoughts or exposition pieces from the dialogue. I also really enjoyed the music you chose for the game.
This was suuuper well done! I actually ended up enjoying it a lot more than I initially expected to (thought maybe it would be a bit one note). The visuals and mechanics are A++. I really like the idea of these creatures being discovered and researched. I think there's a lot of different directions you could ultimately take this if you wanted to expand upon it. You have a LOT to be proud of!
I really enjoyed the background music, it synced well with the story! I also liked the customizable options to change the speed so readers can adjust it to their preference or just select "all." As for the story, there were several places I got confused and I'm wondering if maybe we need more time to get to know Will better, the stakes, the crew, etc. before the non-stop action happens. I liked the retrospect scenes and summaries, I think that helps too! Thank you for letting me play :)
I really liked where the story was headed and the perspective shift was a very cool concept. Unfortunately, the mechanics in the demo weren't working very well and my character kept getting stuck or disappearing in the perspective shifts. I had to start over multiple times but reached a point where I just couldn't work my way past. Love the dialogue and the talking rock though! :)