Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

xen-oli-th

26
Posts
5
Followers
3
Following
A member registered Jan 14, 2024 · View creator page →

Creator of

Recent community posts

Thank you!

That would be super cool!

Super cool idea and very well executed. Audio and visuals worked really well together, and the controls were challenging but smooth. I wish there was a button to boost the satellite forward though lol

(1 edit)

I spent way too long playing this game. I made the words "hexagon" and "breezy" though, which was pretty cool. Looping words back around is actually quite difficult to do when there isn't much room to work with. I would love to see this game fully polished in the future. I like it a lot!

This game is so frustrating but I couldn't stop playing. Very nicely done. It would be nice if you could press R to restart or something like that rather than having to click the UI each time.

Super cool idea and very well executed. Very easy to lose track of time while playing this game!

Super fun, gets quite challenging quite quickly. It's a bit hard to learn how it works but once you get the hang of it it's quite addicting.

Super cool idea and very well executed. I feel like some of the maps could have benefited from more opportunities to switch the direction of the trains on the tracks, which could also make it more difficult to avoid collisions. Very relaxing and enjoyable to play!

This is a funny little game, I like it.

This game is so dang goofy but also surprisingly difficult. Super creative idea.

I love the idea. Very similar to what I made, although a completely different genre. I like the gear parkour and the springs. It can be a little bit too hard to find where you need to go sometimes.

Love the art and the concept. Not really sure what the health does. It looks like you had a lot more planned for the game that you didn't get around to implementing. Would be super cool to see this fully fleshed out someday.

Cute little game. I like the idea of absorbing from the wall to fortify somewhere else. It is a bit hard to tell what is actually going on when you lose though. Not sure if you need some to give the player more info or if it's just a skill issue lol

Love the subversion of the theme. Using the hook to do more than just climb was super satisfying!

Thank you! I'm glad you enjoyed!

took a bit to get used to but once I did I really enjoyed trying to hit the targets without touching the cloud- super interesting idea. I'd be curious to see how the game would play on a larger map, maybe with multiple clouds

that's fair- the intent was to create a safe zone between the chaotic parts to give players a little break and to play into the theme a bit more.

thanks for playing!

this was was super fun, I like the power up things, they kept adding new stuff at just the right times before it got repetitive. I did get stuck with the wall jump through where it kept snapping me to the sides of a chute so I couldn't get out onto the platform.

fun little game. I'd like to see if someone can make a city that covers the entire playable space. as others have said it was a little slow in the middle but I'm glad I stayed around until the end because that was super cool.

not sure if anyone has mentioned yet but I found that when clicking the UI buttons I would sometimes miss and place buildings behind them. might be a skill issue on my part but worth noting either way.

thanks lol- it just alternates between the two

if I had more time I would have liked to add some difficulty scaling but I guess this way it's much more aligned with the theme

yeah, i know its hard- my high score is 2

maybe youre just too good at the game lol

fr tho its tricky to gauge how quickly players will learn how to play the game. we may have underestimated it this time around but we figured it would be better to lean in the direction of accessibility to avoid the risk of alienating players who arent as skilled. ty for the feedback

its always tricky to balance between accessibility and rewarding gameplay for higher skilled players. this time around we chose to focus on the accessibility side. in hindsight it may have been worthwhile to add a "hard mode" toggle that makes the boots spawn faster. something to consider for future game jams ¯\_(ツ)_/¯

thanks! we took extra care to make sure that those bumps felt good- especially on the pencil

good soup