I have gotten a lot of feedback about the difficulty and I realize that I kinda messed that up.
I am planning on continuing with this game. And mode with all rules revealed will definitely be the default.
And if someone wants to be given the challenge of discovering it, it will also be an option.
xefensor
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Awesome art, engaging gameplay and a unique idea. The first time I died, I didn't realized that I have to heal myself at all or rather that the cacti are damaging me. Maybe if you expand it introduce the different intractable things one by one. it can be overwhelming at the start. Other than that a really great game.
The combination of the pixel art, music, sound effects and narration really make up a unique atmosphere that I really like.
I wish that the story continued, because I got invested in it and then it ended on a cliffhanger.
The gameplay was my least favorite part about this game. But it is nothing that would get me out of the immersion of the world.
Nice game.
Although it needs more thinging out. You can absolutely just spam the generations on start to get all the a upgrades and then do the game very easily. I think the leader board at the end are the generations, so that counters that strategy a bit.
Also I didn't need to place any shell in the second and third zone. And just run it with one generation.
Haven't seen a music game utilized like this yet. And I really dig it.
Took a bit to figure out the mechanic. The floating looping light definitely helps.
The only think I would change is put a big text with "play this with audio" at the start. I know the name of the game should give you a hint but still.
Original idea on the time loop mechanic haven't seen anyone doing gathering of resources.
The thing that needs the most improvement is telling the player that he needs to go to the structure in the first zone to craft the items. Because you can read in the description what items you need, but the game tells you that the items will be automatically crafted for you if you have all the ingredients. Which is not the case.
Rotating the character based on where he is going looks really bad. I get that it shows you where you "attack", but it looks really weird.
There is also a bug where if you fail the game and hit retry the old inventory keeps showing and will not be updated even if you gather new resources.
But don't let me discourage you from game dev. For one month of learning game dev this is great!
Interesting concept. I don't know if I am missing something but it feels like the game is too much random. If you don't use any of the revealing items there is no way to figure out where the rotten tooth is. Or approximate the chance of you picking a rotten tooth. But you can strategize on picking of the items. Good work.
The code is on GitHub, but I must warn you, it is not a pretty code.
https://github.com/xefensor/game-of-loop
On the audio, I am not really an audio guy so I left it without it, rather then have a unmutable noise. If I expand it, it will definetly be added.