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Original idea on the time loop mechanic haven't seen anyone doing gathering of resources.

The thing that needs the most improvement is telling the player that he needs to go to the structure in the first zone to craft the items. Because you can read in the description what items you need, but the game tells you that the items will be automatically crafted for you if you have all the ingredients. Which is not the case.

Rotating the character based on where he is going looks really bad. I get that it shows you where you "attack", but it looks really weird.

There is also a bug where if you fail the game and hit retry the old inventory keeps showing and will not be updated even if you gather new resources. 

But don't let me discourage you from game dev. For one month of learning game dev this is great!