Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

xbattlestation

121
Posts
29
Followers
53
Following
A member registered Apr 04, 2014 · View creator page →

Creator of

Recent community posts

Nice - just spent a lot of time playing this instead of working.  Nice & solid, but I could use a few more power ups!

Wait, I meant I had fun :)  Lots of clicking though!

Fun idea!  The keysbindings on the menu screen were almost too small to read (1920x1080), so I had to experiment to find the boost button.  Once I got it, I was flying.  But yeah, got stuck on the scenery a lot!

I'm something of a bedroom pilot myself, this'll be easy... Oh good loorrd whats happening?  Why does my loop look like a spoon?  Ha ha lots of fun though - very well done!

Fun enough game, but I wonder if controlling the plane's angle might give it more of a challenge

I dont know whats happening, but my mouse is broken.

Haha fun game.  I wish I had a friend! Great effort for 2 hours though.

Found it quite hard tbh, but love the aesthetic, and the idea.

Very interested, but I find it very hard to select planets once they are moving.  Worked ok using the keys.  I had a gas planet with a population that got to 2K then stopped growing.  Should anything happen next?  Crashes when I click 'place planets' for the 2nd time, and also when trying to go full screen.

Yeah I wish I'd removed that level, I couldn't get the flight path predictor to be stable enough to make it workable.  Something to look at after the rating period ends.  You can just cheese it by continually orbiting in a figure of 8 pattern (which is doable, with adjustments) until the game thinks you've orbited both planets enough.

Very abstract, and very chilled!  Is there a difference between the levels, apart from colours?  Music is perfectly matched.

Clever take on the orbital mechanic, and very well presented

Ha ha a lot of fun for a snake game!

So small, so simple, but very well done, and very addictive - loved it :)

Love the ascii art!

Very chilled - love it.  Agree on it plays a bit too slow though - as in it takes a while for each level to start and end.  The gameplay speed I like.  Seems like if stars get booted out of the level by asteroids, they are gone for good, and you cant complete the level - maybe those stars could come back?  I feel like I didnt have the chance to capture them sometimes.

Amazing how many variations there are on similar mechanics.  I like this one - deceptively simple.  And nice presentation too - great job!

(1 edit)

Nice & well presented.  I would have liked a fuel meter to see what I had left.  Also I didn't realise the sun wasn't a planet for a while, I didn't understand why I kept dying :D
Edit: Ah I found the next level mechanic.  I think sometimes my thrusters don't work, and I assumed I ran out of fuel.  But then they do work.

Dark is scary - "Time to be getting back" - back where?  I didn't realise I was supposed to know where I was!  What is the alcohol for?  Only think I'd suggest is on screen hints for which key uses what resource.  Nice work!

Fun game, really nice presentation, and a great mechanic.

Really nice looking! RIP my spacebar though :)

This was really nice - amazing presentation.  I was shocked when I got attacked, I thought it was going to be a chill game :D

Very polished game!  I think we had the same inspiration :)

Woah what a polished game - very funny content.  Crazy what you can achieve in 4 days!

A nice chilled game.  What is boost for?

Really nice visuals!  The game runs ok except for a massive pause when I smash a minion...

No game uploaded

Hello fellow KNI dev :)  This game looks amazing, and also plays really well.  

Very interesting take.  I with I had thought of musical loops!  Time to uninstall FL Studio now :)

Not normally my type of game, but this was good fun finding all the endings.

Oh ok I see the little thing...

Fun, but my game resets when I get to the 2nd platform above the surface of the earth - the one with the platform directly above it.  Rage inducing indeed - the music stacking helps with my decent into madness.  I've got to go now, I've got oil under my outer filament.

That last level is infuriating!  Fun little puzzler made from a 2d flying game mechanic.  Some minor collision detection issues, but its such a fast game loop it doesn't really latter.

Thanks yeah I agree with everything you say.  Oh for more time! 

Very original!  I don't think my brain is ready for a fast paced puzzle game :)

Thanks for the support 😊 Yes an editor is nearly at the top of my priorities for this.

(2 edits)

Very interested to try - I just started a project with similar goals, then I see your game! :D

Anyway, I tried the latest version, I try to generate a Polynesian / archipelago / regular size map, but it is stuck on loading for about 10 minutes now.  I will leave it to see if it completes.

Edit - nope I just have to leave it generate the map, and it cant do it in the background.  Just need patience :)

I have enjoyed wandering the map so far, more information on the tiles and units would be nice though.

Hey!  Thanks for taking a look - this one was a lot of fun to make :)  Yep agreed with your points - I might dm you on monogame discord about clamping - something strange was happening there.

Thanks for taking a look!  I'll be updating this, but I got a bit burned out over xmas.  If you have a xbox controller that'll work too.  Yeah it was very rushed for the jam.