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xbattlestation

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A member registered Apr 04, 2014 · View creator page →

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Haha nice game, but sooo frustrating!  That bomb goes everywhere except where I want it to go :)  

Well, I won!  Nice simple game.  Love the use of your tileset.

Simple fun - one problem because I was clicking all the time I accidentally clicked whatever those bonuses are that come up - every time!  I never got the chance to read what they said.

Nice vector visuals!  I wasnt sure what to do in the empty (black hole?) section, bur gravity eventually took its course.

Wow this looks amazing!  1st level very easy, 2nd, not so much.  I wasn't quite sure how to get up in the bottom right hand corner.  3rd level was too fiddly for me in the middle section - would be nice if you could somehow destroy frozen blocks instead of resetting the whole level!  How do you get full screen?

Fun, I found all the big batteries, but not in one playthrough - once I've gone down a path collecting the little batteries on the way, I don't have enough power to get back, to go down another route.  Is it possible?  I feel like power needs to last a little longer.  Does the echo location tell you what is off-screen at all?  Also I found a way out into the black areas :)

This looks fantastic, but what am I missing?  I can move for one clock countdown (about 2 seconds), but after that it seems to just replay my keyboard presses, and I'm no longer in control?

Wow this turned into a time sink.  Took a while to understand the clue mechanic, but I like it when the digits guesses start to fall into place.  The wires one is a bit beyond me though it seems.

Well this is the first 2026 GMTK jam game I completed I think :)  Simple arcade fun, well done.  I like how the time element changes depending on how well you are doing.

Agree with the other commenter - looks really nice, but I cant figure out how to get my shell if I've flown anywhere.  Presumably you need the shell for the first puzzle.  I did get through the door somehow, but couldnt get through the next door.  Also a funny bug meant I kept falling upwards at some point.

Ha ha I was extremely confused at first, but your instructions underneath cleared it all up and this turned into a very fun game.  The stress while diffusing the bomb with the timer going was intense.

This game looks amazing - a very NES or Amiga style.  Loved the eating and movement mechanics, very unique to frogs.  Only nitpick I'd say is the horizontal momentum during the jump was hard to control, making climbing the trees quite tricky.  Anyway very nice!

Thanks for the comment - yeah I should stop the furniture search dialog from opening at the same time you pick something up, if there is an overlap between an item and a container - it gets confusing for sure.

Thanks, I did not think about movement while the menu is open - that must be with gamepad right?  With the crash - did it get stuck and you couldnt move (yeah I know about that one, but it seems rare) or was it an error message of some kind?

This was fun, but I'd like to be shown ideas on what kind of things to build once you have the basic shelter in place.

Woah, why would anyone want to hurt those little slimes - wait did it just... oh!  Yeah kill them all.  Well I tried.  Sometimes they hide behind the ui at the bottom, the sneaky things.  Very well presented game!

I was playing on laptop with a trackpad, so I'm not sure if I had the right setup.  The only way I could damage the boss was by just staying on the first jumpy thing and tapping the boss when he came close - I didnt win.  Maybe I was missing something, but what was the point of exploring the higher platforms if you cant see the boss to damage him?  Nice graphics and music also.

Wasnt quite sure what was going on tbh, I managed to get further each day which is I guess the mechanic.  I could ignore the printers (enemies?) completely.  One day I think I restarted in the building, and managed to get much further than normal then.  

Great fun - I got a couple of endings, one of which I managed to live :)  Not sure why but even when the game was full screen, it only displayed in a small rectangle in the middle, so everything was a bit too small and fiddly.  Also I'd really appreciate arrow/cursor keys as an alternative to wasd.  But this was the most fully fleshed out jam entry I've played so far - nice work!

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Simple game that reminds me of whack-a-mole!  At first I thought this would be too easy, but it soon gets quite busy.  

Edit: haha I like your confidence in how well your game fits the theme :)

I liked this - the main sprite was crazy! :)  Digging the music also.  There were some gaps in enemy waves, would be nice if the pace rose steadily.  Also the combination of Control for fire & arrow keys kept moving my computer onto  other screens - Space as an alternate fire button would have been a good addition. 

Had fun with this!  Would like more reason to move around the rooms (pickups?) although the stronger enemies started chasing me around the whole room I guess.  Nicely presented, but the text was a little small on my screen.

Very nice looking game.  Not the type of game I normally play, but the presentation is very good. 

Nice - just spent a lot of time playing this instead of working.  Nice & solid, but I could use a few more power ups!

Wait, I meant I had fun :)  Lots of clicking though!

Fun idea!  The keysbindings on the menu screen were almost too small to read (1920x1080), so I had to experiment to find the boost button.  Once I got it, I was flying.  But yeah, got stuck on the scenery a lot!

I'm something of a bedroom pilot myself, this'll be easy... Oh good loorrd whats happening?  Why does my loop look like a spoon?  Ha ha lots of fun though - very well done!

Fun enough game, but I wonder if controlling the plane's angle might give it more of a challenge

I dont know whats happening, but my mouse is broken.

Haha fun game.  I wish I had a friend! Great effort for 2 hours though.

Found it quite hard tbh, but love the aesthetic, and the idea.

Very interested, but I find it very hard to select planets once they are moving.  Worked ok using the keys.  I had a gas planet with a population that got to 2K then stopped growing.  Should anything happen next?  Crashes when I click 'place planets' for the 2nd time, and also when trying to go full screen.

Yeah I wish I'd removed that level, I couldn't get the flight path predictor to be stable enough to make it workable.  Something to look at after the rating period ends.  You can just cheese it by continually orbiting in a figure of 8 pattern (which is doable, with adjustments) until the game thinks you've orbited both planets enough.

Very abstract, and very chilled!  Is there a difference between the levels, apart from colours?  Music is perfectly matched.

Clever take on the orbital mechanic, and very well presented

Ha ha a lot of fun for a snake game!

So small, so simple, but very well done, and very addictive - loved it :)

Love the ascii art!

Very chilled - love it.  Agree on it plays a bit too slow though - as in it takes a while for each level to start and end.  The gameplay speed I like.  Seems like if stars get booted out of the level by asteroids, they are gone for good, and you cant complete the level - maybe those stars could come back?  I feel like I didnt have the chance to capture them sometimes.

Amazing how many variations there are on similar mechanics.  I like this one - deceptively simple.  And nice presentation too - great job!