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Xavia2nd

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A member registered May 28, 2021 · View creator page →

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Very cool spin on the tower defense genre. You need to know exactly what you want to do before going into every wave. And the fact that you have no control over the order of plots you visit, combined with building while the wave is happening means plans can change and you'll have to adapt on the fly. Do I build on the plot I'm at right now while enemies are still en route? or do I wait for a better position and hope my current defenses can hold up?

I did end up playing exclusively on speed 3 because anything below is just way too slow, and got to the end (cool win screen btw)

Overall a simple idea with a lot of potential, something like if there's an option to hold down space to skip to the next plot, but at the cost of a little bit of gold, would already add a ton of interesting decisions to the game.

That was charming, I really like the idea and execution. Good job!

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Thath was very charming! The reaction based system can be quite exciting as well, maybe an indicator for how much time is left would be nice. I like the music and enemy designs :)

Thank you! I'm glad you enjoyed it!

Very nice, I love exploring the mechanics of it, feels very experimental and fun.

Interesting concept! Tho the game ends quite quickly whenever i get one of the hurtful parasites

Interesting concept!

I'm really glad you found the idea interesting! The combat incentive was also a concern of mine, I'm fairly new to game dev so I still have a lot to learn lol, thank you very much for your feedback :) 

Thank you! I'm glad you found the idea enjoyable

:D

gigel