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Xavark

3
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1
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A member registered May 28, 2022

Recent community posts

Hi, I just have one last question, is it possible to do healing abilities or not?  Apart from that, seriously, thank you very much for clarifying all my doubts, without a doubt you have created something very good, I will be waiting for future updates

Thank you very much for answering my questions.

Sorry for the inconvenience, but I have some doubts about the combats.

1) The skills that you want to implement can be offensive, defensive, as well as support, and how can you implement them in a way that does not damage the code?

2) Is it possible to set that in the combat of tbs there are counter attacks? 

3) Is it possible to establish that the units if they surpass in x parameter to an opponent, they can attack more than once to that opponent?

I would only have these questions, really sorry for asking so many questions.

Hi, this plugin really caught my attention, I'm thinking about buying it but I have some questions.

  1) Can the movement of some actors be modified?  That is to say that certain actors move 4 squares, others 5, and others 6.

  2) This is related to the previous question in a way, can some actors be made to ignore terrain obstacles and move through them?  For example, while some cannot move through mountains, houses, etc.;  others if they can.

 3) Can friendly characters be made to spawn on the map after a set number of turns or can they only spawn from the start?

 4) Can you put events that happen for x reason?  Could one of these events be that allied characters become controllable by the player?

 Those would be all my doubts, without a doubt it is an incredible project, and it will help me a lot if I manage to carry out my idea of a tactical role.  Thank you very much for doing so, and sorry for the inconvenience for the questions asked

 PD: I don't know such advanced English nor am I very good in my basic English, that's why I use Google translate to write this comment, so if there is any mistake in writing, I'm sorry.