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A member registered Sep 16, 2016 · View creator page →


Recent community posts

Very nice aesthetic, and cool character switching mechanic!

This was pretty cool, I like the idea. I would've liked to play a bit longer and actually be able to save people, or some type of end-game.

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Thanks for the feedback, I definitely agree! The ships and meteors were supposed to be a supplemental boost to the world-building aspect, but you are right, at the moment its easier than moving buildings.  In an update, I think certain worlds will have  a focus on a certain building that you move to the other planets for a bigger boost. At the moment, if you bring a building that a world doesn't already have, it's double points. But compared too shooting enemies, it's not substantial enough of a difference, nor super intuitive- I'll improve that as well.

Haha yeah, in my rushed play testing I forgot to add lives. Thanks for the feedback, I'm definitely going to continue to develop this one!

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Hello! I made a game for this jam, I tried to post at 11:58 (after finishing some last minute bugs) with some issues. Can I still enter this jam? (Game is playable at https://www.lexaloffle.com/bbs... currently, fixing my itch.io post : https://xanthus.itch.io/6shoot)

You could upload this to the pico8 website, or export it as HTML5 and upload it to this site! (That's what me and a few other people I've seen have done).

Just type "export filename.html" in pico8 and it'll create an html and javascript file. Change the name of the html file to "index.html". Then edit the html file to remove the three line breaks (<br><br><br>) so that it will fit on itch.io properly. Then zip those two files together and upload!

Very great game! I like how you have to play it yourself and understand how it works before the autoclicking starts. and if you hate clicking at the beginning, you can buy the potions of autoclicking to focus on using/buying items. It's so satisfying to watch the character go through the dungeon as you help manage the other aspects.

Favorite so far! Looks fantastic and I like the decision between upgrading the clicking vs. idling and how that changes as the game progresses. I really enjoyed the x2 bonus minigame, it was a great way to add variety and help the player move forward.

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Thanks for the comment! I agree it's pretty hard at first, and probably unnecessarily so. I initially had it as more of a linear map and more smoothly introduce some of the harder navigation / areas. I tried to keep that a little and have it easier at the top than the bottom. So maybe I should do a linear easy area before it gets to sort of "hub" area where you can roam free and choose a path. And make it easier overall with a handful of "challenge" areas.

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I forgot for the longest time to post! This game is incredibly fun, and I think will become one of the games my friends and I will regularly throw into the mix when we get together.

Everyone from casual to more experienced gamers had a blast with it. It's simple, smooth, and its ridiculous.

It might be nice to have different ball / gravity types. It's very hard to shoot it like a traditional basketball because it falls so slowly, and would be fun to play around with different settings. And maybe something to discourage goaltending (which, iirc, is beatable by passing it to them, then dashing through them instantly stealing it and getting invulnerability. But that's kinda advanced).