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Xane

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A member registered Feb 14, 2025 · View creator page →

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The music was really good! I also liked the level design and the general level of polish the game has. The core gameplay is also simple but very effective. I quite liked the gliding mechanic. However, I really didn't like how I had to use my arrow keys for the movement; I feel like having a typical WASD control scheme would've been far better. Most people don't really use arrow keys for this sort of game, and I had a lot of difficulty using them over the typical WASD. Maybe if I used a controller it would've made it easier/more fun. That aside, I have no complaints; the game was fun, and it portrayed its themes very effectively! 

I see a lot of potential for this game, it gives me echo the dolphin vibes. Particularly the atmosphere has a kind of cold desolate vibe which I liked. If the team is gonna continue working on it I'd love to see it lean into that aspect, a modern equivalent of echo the dolphin would be very intriguing. A critique I do have is I felt very lost in the game and the green streak I was following was very inconsistent. I also felt that the movement was a bit clunky, like for instance I couldn't move up and down at the same time as moving forward, which didn't feel great. I thought the models were good and the general idea was also good, as I said before I feel there is much potential here. I would love to see this completed fully at some point.

I really liked the aesthetics of the game, from the art style to the sounds to the music; it felt very polished and was very captivating. Gameplay-wise, too I was super engaged with it, and I had fun. The mechanic of having to wait for your abilities to charge while the fire itself spreads is an effective way to keep the player engaged at all times. There is little to no downtime, and you're purely focused on figuring out what the best method is to put out the fire; it's very effective. The main issue is that I had trouble figuring out what each item/ability did. I think the game is lacking a kind of buffer phase so the player can learn their abilities prior to actually playing. Perhaps a more fleshed out tutorial would help with this issue. I think overall, however, this is a very good game and I'd love to see it fully realised in the future, good job!