I really liked the aesthetics of the game, from the art style to the sounds to the music; it felt very polished and was very captivating. Gameplay-wise, too I was super engaged with it, and I had fun. The mechanic of having to wait for your abilities to charge while the fire itself spreads is an effective way to keep the player engaged at all times. There is little to no downtime, and you're purely focused on figuring out what the best method is to put out the fire; it's very effective. The main issue is that I had trouble figuring out what each item/ability did. I think the game is lacking a kind of buffer phase so the player can learn their abilities prior to actually playing. Perhaps a more fleshed out tutorial would help with this issue. I think overall, however, this is a very good game and I'd love to see it fully realised in the future, good job!