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Xagokz

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A member registered Sep 11, 2022 · View creator page →

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Thanks, would you call this a relaxed game with some challenge and learning involved? At least if it was more complete (richer environment, more mission content) and if it had more life in it (traveling boats around, maybe animals roaming on the islands).

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I will try and add a compass + wind compass since the only visual clue about wind direction is the windcock on top of the mast (apart from the direction in degrees on the lower right UI). For the tutorial, I am thinking of a step by step interactive instruction for "how to" or simply document type instruction with some visuals. Your comment on graphics consistency is spot on. Originally I had stylish (everything) in mind but for the water this was the quickest solution I could find so I didnt bother to change it. The boat is also not so consistent with the environment, its low poly but not stylish either. I believe the controls and overall gameplay is more like sim rather than arcade. What do you think about stylish graphics with sim controls? Is it a good mix?

I dont know much about the AA for Web builds, Unity docs say there is AA for WebGL with limited functionality. I am no expert to comment on this yet sorry.

Thanks for the warning =) I quickly tidied up the project page.

This is my first ever playable project I made during official Unity courses. I would very much appreciate any feedback in general. Most of the development effort went into physics and controls. It lacks an explanation about how to play or how wind, sails and boat affect each other but do you think there is some fun in discovering some of the mechanics?

https://xagokz.itch.io/fora