Hey thanks for asking. Everything did not go smooth as planned unfortunately still have some details to work out before it's playable. The core idea works but there still some details I'm missing that even left me a bit lost. And there is/ was a timing issue with the hit detection, to fast and it felt like a cheap shot to slow and it waaay too easy and boring. I think I worked that out to be scalable now though. But like I said the core is good, got the battle loop down, it's just these subtle details turns out can of course make a huge impact. Thanks again for asking! I'll get it straight and out here soon hopefully bare with me.
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Yeah UE5 been having problems with that, I don't see a fix that I can do from this side , from the posts I've read check your GFX drivers, if you have nvidia there's a section in 3d settings for shader cache size set it to maximum, that could help. I've also heard if you have intel you should turn off AI over clocking. You can try some of these thing and see if they work for you.
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