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wuphy

88
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A member registered Jul 20, 2025 · View creator page →

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highly polished and creative, love how each section has its own gimmick camera angle and how the gameplay changes to match it! also, the idea of unlocking different palettes made me replay it a few times. ironically i found the first stage way too hard, and the final stage way too easy since the boss only took around 1 flatline to defeat. i also thought the 150 nyx requirement per stage was way too high, and the upgrades were too expensive to be properly used. the bullet density was also a bit unforgiving, i think it's a bit hard for another player to appreciate all the hard work you put into the amazing enemy variations if there's bullets everywhere. it also means there's little strategy to avoiding the bullets and using the dodge since you're kind of just praying nothing hits you in the endless barrage of bullets. with that said though, you did a great job with the visuals! i feel like with some proper balancing, this game could be amazing.

oh wow, the art is AMAZING. as a massive fan of ace attorney, this looks like it can be a very fun and interesting game. love the character designs too! although the dither shader makes some text a bit hard to read. would love to see what a full game with this idea could look like

the fact that you made this in 18 HOURS is crazy, really impressive work! gameplay loop was nice and addicting and the way the lightning arc is rendered is really cool too.

sound design is amazing, gameplay is snappy and satisfying, and the art is beautiful! really liked this one

really beautiful, the art and writing and music. the minigames were super fun too. loved it

this was perfect. really polished, character controls are really satisfying, lighting beautifully done with the 1 bit limitations. the writing was really beautiful too. one of my favourites for sure

damn, the art and atmosphere are amazing. the writing is so chilling too, and the different endings are creatively implemented. loved the gameplay and the enemy variation too!

rip kevin 🙏
i really liked how the marker speeds up the more times in a row you catch it in the zone and slows back down once you make a mistake, makes it really balanced!

simple but fun! although i do wish there was some sort of quick reset button, falling to the bottom when you're so close to the top almost guarantees that there won't be enough time left to climb back up, so you're stuck waiting for the alarm to go off. but otherwise, i felt like the progression was great, and it was super satisfying once i reached the top

fnaf 4 if it was good 🔥

the art is amazingly done! i feel like if you had a musician on your team this could have been much more polished, but otherwise, it's good!

really fun and polished game! i like how the music gets more muffled the sleepier you get, and the variation of enemies kept everything engaging, great job!

pizza tower if it was good 🔥🔥

art is super cute and charming! i just wish the gameplay matched its level of polish though :( it doesn't have much going on and the checkpoints are a bit unforgiving. but i like the idea, would love to see this being expanded someday!

the fact that you made such an impressive and polished game in ASSEMBLY really shouldn't be ignored, you're insanely goated. the concept is creative and the blocks playing up and down the blues scale as you walk over them was also a nice touch. defo my favourite so far

pretty cool! the gameplay was simple and fun. the background turned gray halfway through my playthrough though and i'm not sure how i feel about the ai generated descriptions but this was a nice experience

the art was charming and the dynamic music and palette was a nice touch! movement did feel a bit slow but that's because it's sleepy so that's okay! 

awesome art and really creative idea! i can see it's been well polished too, your team did a great job. only nitpick i have is that you can sort of just camp next to the house the whole time especially in endless but other than that it was a fun experience!

wow the art and the cutscenes are amazingly done, combined with the narrative too, you created an amazingly chilling atmosphere. really awesome

LMAO THE LICK IN THE MUSIC

damn how did you even think of a concept like this 😭
i loved the art, especially liked how the dynamic music reacts to different objects onscreen, really nice touch! i could really see this being expanded on in the future. the only nitpick i have is that i would really have loved a way to see how much spirit each object has, maybe a hover tooltip, since otherwise you have to guess at first then memorise for each later level. but overall i really enjoyed this!

genuinely amazing. the gameplay was fun and creative and the ending was not too hard, the art was adorable, and as a pianist myself the music was wonderfully composed and performed. i especially love how the floofs all say 'thank you'! (btw my favourite floof was proably the 128)

damn that was super stressful 😭sorry mexico✌️
really polished and fun! music could have been a bit less repetitive and a bit more fast paced as more countries are added but that's just a minor nitpick, i really enjoyed this!

really cool concept! i loved the sound design and dynamic music too, really well made. i might have a massive skill issue because that was super difficult, but i really enjoyed it!

genuinely how did you get this done in 4 days 😭 everything, from the gameplay, the art, the dynamic music too, was so well made, your team are all so talented! i really wish godot fixed the lag in web builds because this is genuinely perfect

crazy polished! gameplay was fun and addictive too, and it was perfectly balanced! one of my favourites so far

your artstyle and music reminds me a lot of ZUN and the Touhou games! especially the gameplay too, felt like i was playing a platformer version of touhou. really enjoyed this! 

dawg what did they do to rhythm heaven 😭
jokes aside, the art is CRAZY good in this! how did you even think of all the different ways a countdown could be, in 4 days too! also liked the use of the calamity bells in the boss theme, it was a nice touch. overall it was super funny to get trolled in every single way, you guys did an amazing job on this

loved how satisfying the character controls were! levels were creatively designed too and not too unforgiving. really cool game

i was wondering how you managed to make something so polished in a short amount of time until i realised you used claude 🥀 still, the art and sound design are gorgeous, i really enjoyed playing 

dawg WHO bought cat ear headphones and a maid costume on the second day 😭🙏

the way you incorporated the theme, the game idea, the art, everything was SO good. i also loved the touch where as excitement rises more and more crazy things begin falling down! the requests from the caterpillars were a little bit hard to grasp at the beginning, but i understood them fairly quickly. genuinely amazing job to all

love the cozy art! i also love games where you micromanage lots of things at once, so this one really clicked for me. i did die at level 13 because the animation for bringing up the phone bugged out, and the music could have a bit of improvement composition wise, but other than that this was a very awesome game!

glungus adventures respect 🗿

conix didn't verify glungus adventures for this 😭🙏

joke aside, great game! the balancing and progression was also perfect, the difficulty was just right for me to proudly say i have defeated glungus and his evil army of assorted silly cats

the art is amazing and the gameplay loop are super satisfying! loved the idea of time as a currency too. honestly the only thing that would tie this together would be a more polished soundtrack, but other than that i loved it!

very cool game! loved the idea of using your reaction time to determine how fast the car goes. one thing that would have been nice to have would be some other way to control the car, like steering, to introduce some difficulty. also i quickly found that you can cheese the game by just spamming the go button because there are no penalties for pressing it early. but other than that, i enjoyed it a lot!

i feel so bad for the square :(
great game! i enjoyed it a lot and thought the concept was really cool

game feels very polished! it would be nice if different bombs had different ways of being defused though, the wire cutting can get a bit repetitive over time. but considering you only had 4 days, this is a solid game!

really cool aesthetic, i love how well you made an uneasy atmosphere with the sound effects too! i see a lot of potential if this were to be expanded