highly polished and creative, love how each section has its own gimmick camera angle and how the gameplay changes to match it! also, the idea of unlocking different palettes made me replay it a few times. ironically i found the first stage way too hard, and the final stage way too easy since the boss only took around 1 flatline to defeat. i also thought the 150 nyx requirement per stage was way too high, and the upgrades were too expensive to be properly used. the bullet density was also a bit unforgiving, i think it's a bit hard for another player to appreciate all the hard work you put into the amazing enemy variations if there's bullets everywhere. it also means there's little strategy to avoiding the bullets and using the dodge since you're kind of just praying nothing hits you in the endless barrage of bullets. with that said though, you did a great job with the visuals! i feel like with some proper balancing, this game could be amazing.
wuphy
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simple but fun! although i do wish there was some sort of quick reset button, falling to the bottom when you're so close to the top almost guarantees that there won't be enough time left to climb back up, so you're stuck waiting for the alarm to go off. but otherwise, i felt like the progression was great, and it was super satisfying once i reached the top
damn how did you even think of a concept like this 😭
i loved the art, especially liked how the dynamic music reacts to different objects onscreen, really nice touch! i could really see this being expanded on in the future. the only nitpick i have is that i would really have loved a way to see how much spirit each object has, maybe a hover tooltip, since otherwise you have to guess at first then memorise for each later level. but overall i really enjoyed this!
dawg what did they do to rhythm heaven 😭
jokes aside, the art is CRAZY good in this! how did you even think of all the different ways a countdown could be, in 4 days too! also liked the use of the calamity bells in the boss theme, it was a nice touch. overall it was super funny to get trolled in every single way, you guys did an amazing job on this
the way you incorporated the theme, the game idea, the art, everything was SO good. i also loved the touch where as excitement rises more and more crazy things begin falling down! the requests from the caterpillars were a little bit hard to grasp at the beginning, but i understood them fairly quickly. genuinely amazing job to all
love the cozy art! i also love games where you micromanage lots of things at once, so this one really clicked for me. i did die at level 13 because the animation for bringing up the phone bugged out, and the music could have a bit of improvement composition wise, but other than that this was a very awesome game!
very cool game! loved the idea of using your reaction time to determine how fast the car goes. one thing that would have been nice to have would be some other way to control the car, like steering, to introduce some difficulty. also i quickly found that you can cheese the game by just spamming the go button because there are no penalties for pressing it early. but other than that, i enjoyed it a lot!







