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highly polished and creative, love how each section has its own gimmick camera angle and how the gameplay changes to match it! also, the idea of unlocking different palettes made me replay it a few times. ironically i found the first stage way too hard, and the final stage way too easy since the boss only took around 1 flatline to defeat. i also thought the 150 nyx requirement per stage was way too high, and the upgrades were too expensive to be properly used. the bullet density was also a bit unforgiving, i think it's a bit hard for another player to appreciate all the hard work you put into the amazing enemy variations if there's bullets everywhere. it also means there's little strategy to avoiding the bullets and using the dodge since you're kind of just praying nothing hits you in the endless barrage of bullets. with that said though, you did a great job with the visuals! i feel like with some proper balancing, this game could be amazing.