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wulfhausz

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A member registered 7 days ago

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I’ll use an addon to import, I added you in discord id be happy to share what the plan is when you have time.


my discord name is Lockjoint

sounds great! Let’s connect via discord

Yes I can do PayPal or Zelle. The asset dev did a good job setting up the tileset rules etc I’ll add you on discord.

Discord:  
lockjoint

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I love it but I recommend a castle tile set and structure. There’s no pack for like a main royal city


there’s also no cohesion with the maps so I can’t create a mmorpg with it with the assets I have since the transition tiles don’t exist. 

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I am developing RuneMire, a 2D top-down RPG heavily inspired by the classic, peaceful eras of games like Tibia and RuneScape.

My goal is to build the continent of Aeterna into an expansive open world that fosters a warm, tight-knit community. 

I am handling 100% of the programming, systems design, and backend networking in Godot. What I need is a dedicated world builder to bring the environment to life.

The Role: I am looking for a Level Designer / Map Builder. You do not need to draw pixel art from scratch. I have already invested in a massive, premium library of high-quality 2D asset packs (the complete Epic RPG World series, covering everything from grass lands and villages to oceans, crypts, and volcanoes). https://rafaelmatos.itch.io/epic-rpg-world-collection 

Your primary role will be taking these existing assets and using Tiled to expand the map, craft beautiful transitions between biomes, and design towns, dungeons, and landscapes.

What you will do:

  • Design and layout expansive, hand-crafted 2D maps using the Tiled map editor.
  • Focus on organic detailing—placing clutter, trees, paths, and landmarks so the world feels lived-in and intentional rather than procedurally generated.
  • Collaborate with me on the geography of the world, designing cozy villages, player-housing plots, and of course your danger areas

What I bring to the table:

  • All programming, UI/UX implementation, and database management in Godot.
  • Access to cohesive 2D assets ready to be mapped.
  • A clear, steady vision for the game mechanics and community structure.

Who you are:

  • You have a good eye for spatial design, color composition, and environmental storytelling.
  • You understand the charm of classic, grid-based MMORPGs and want to create a world players can get lost in.
  • You are comfortable working inside a tile editor (like Tiled) and understanding layer management (base grounds, collision layers, overhanging elements).

If you love the idea of quietly building a massive, peaceful world piece by piece, I’d love to chat. Send me a message with a little about yourself and any examples of maps or levels you’ve put together!

I'll pay 100-200 depending on your quality. With more payments as we expand the world.