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wsplit

8
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A member registered 27 days ago · View creator page →

Creator of

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Thanks for the feedback! I had plans to implement audio and visual feedback for when the goblins take damage but I got short on time. The path finding for the heroes was supposed to be based on the nearest enemy, but I couldn't make it work. The original plan was to have 3 classes, the knight, the mage and the archer, each stronger than the previous. I plan to implement those things and some other QOL changes and fix some bugs I found while playing myself

I love me some castlevania, so points for that haha. Very cool mechanic and well implemented, though I think I didn't understand the boss mechanic, when I was hitting him, a hit sound was made but he didn't seem to take damage, so I couldn't finish

I love me some castlevania, so points for that haha. Very cool mechanic and well implemented, though I think I didn't understand the boss mechanic, when I was hitting him, a hit sound was made but he didn't seem to take damage, so I couldn't finish

Challenging fun, hitting enemies felt powerful. I couldn't get the timing of the boss' attack correctly, it felt like the mark on the floor was already hitting me before the spikes would rise

The animation was nice and you had me engaged at the countdown part

Very interesting art style and narrative. Took me a little while to figure out the controls. This game takes circle strafing the to next level hahaha

Really cool concept and art! The gameplay has a nice flow and I like I was dancing against my opponents. Though I though the 10 paces was a little much, the accuracy bar could be filled completely

Short and sweet, i liked it. The drifting was very nice and the challenge was engaging, when I lost a level it wasn't frustrating and I wanted to try again