Thanks for the feedback! I had plans to implement audio and visual feedback for when the goblins take damage but I got short on time. The path finding for the heroes was supposed to be based on the nearest enemy, but I couldn't make it work. The original plan was to have 3 classes, the knight, the mage and the archer, each stronger than the previous. I plan to implement those things and some other QOL changes and fix some bugs I found while playing myself